ibusCandidatePopup: Use an internal actor to track IM focus position
We share this actor with other shell menus, which arguably track a different "cursor" as we care of the caret/anchor text positions, and menus care about pointer click coordinates. Use a standalone actor for this, so popups/IM are entirely decoupled. Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1571
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@ -126,6 +126,9 @@ Signals.addSignalMethods(CandidateArea.prototype);
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var CandidatePopup = class CandidatePopup {
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constructor() {
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this._dummyCursor = new St.Widget({ opacity: 0 });
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Main.layoutManager.uiGroup.add_actor(this._dummyCursor);
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this._boxPointer = new BoxPointer.BoxPointer(St.Side.TOP);
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this._boxPointer.visible = false;
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this._boxPointer.style_class = 'candidate-popup-boxpointer';
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@ -272,9 +275,11 @@ var CandidatePopup = class CandidatePopup {
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}
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_setDummyCursorGeometry(x, y, w, h) {
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Main.layoutManager.setDummyCursorGeometry(x, y, w, h);
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this._dummyCursor.set_position(Math.round(x), Math.round(y));
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this._dummyCursor.set_size(Math.round(w), Math.round(h));
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if (this._boxPointer.visible)
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this._boxPointer.setPosition(Main.layoutManager.dummyCursor, 0);
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this._boxPointer.setPosition(this._dummyCursor, 0);
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}
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_updateVisibility() {
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@ -284,7 +289,7 @@ var CandidatePopup = class CandidatePopup {
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this._candidateArea.actor.visible));
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if (isVisible) {
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this._boxPointer.setPosition(Main.layoutManager.dummyCursor, 0);
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this._boxPointer.setPosition(this._dummyCursor, 0);
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this._boxPointer.open(BoxPointer.PopupAnimation.NONE);
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this._boxPointer.raise_top();
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} else {
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