ibusCandidatePopup: Use an internal actor to track IM focus position

We share this actor with other shell menus, which arguably track a different
"cursor" as we care of the caret/anchor text positions, and menus care about
pointer click coordinates.

Use a standalone actor for this, so popups/IM are entirely decoupled.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1571
This commit is contained in:
Carlos Garnacho 2019-10-08 12:22:34 +02:00 committed by Carlos Garnacho
parent 31fe517007
commit a722b4c51d

View File

@ -126,6 +126,9 @@ Signals.addSignalMethods(CandidateArea.prototype);
var CandidatePopup = class CandidatePopup { var CandidatePopup = class CandidatePopup {
constructor() { constructor() {
this._dummyCursor = new St.Widget({ opacity: 0 });
Main.layoutManager.uiGroup.add_actor(this._dummyCursor);
this._boxPointer = new BoxPointer.BoxPointer(St.Side.TOP); this._boxPointer = new BoxPointer.BoxPointer(St.Side.TOP);
this._boxPointer.visible = false; this._boxPointer.visible = false;
this._boxPointer.style_class = 'candidate-popup-boxpointer'; this._boxPointer.style_class = 'candidate-popup-boxpointer';
@ -272,9 +275,11 @@ var CandidatePopup = class CandidatePopup {
} }
_setDummyCursorGeometry(x, y, w, h) { _setDummyCursorGeometry(x, y, w, h) {
Main.layoutManager.setDummyCursorGeometry(x, y, w, h); this._dummyCursor.set_position(Math.round(x), Math.round(y));
this._dummyCursor.set_size(Math.round(w), Math.round(h));
if (this._boxPointer.visible) if (this._boxPointer.visible)
this._boxPointer.setPosition(Main.layoutManager.dummyCursor, 0); this._boxPointer.setPosition(this._dummyCursor, 0);
} }
_updateVisibility() { _updateVisibility() {
@ -284,7 +289,7 @@ var CandidatePopup = class CandidatePopup {
this._candidateArea.actor.visible)); this._candidateArea.actor.visible));
if (isVisible) { if (isVisible) {
this._boxPointer.setPosition(Main.layoutManager.dummyCursor, 0); this._boxPointer.setPosition(this._dummyCursor, 0);
this._boxPointer.open(BoxPointer.PopupAnimation.NONE); this._boxPointer.open(BoxPointer.PopupAnimation.NONE);
this._boxPointer.raise_top(); this._boxPointer.raise_top();
} else { } else {