osdWindow: Disconnect signals on destroy

Since we started to show OSD windows on all monitors, OSD windows are
destroyed when the corresponding monitor is disconnected. We shouldn't
leave any signal handlers around in that case - they prevent the object
from being garbage collected, and trigger warnings for accessing proper-
ties of invalidated GObjects.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/602
This commit is contained in:
Florian Müllner 2018-09-23 03:06:21 +02:00
parent 923d80bba8
commit a5b36fc7f4

View File

@ -108,15 +108,30 @@ var OsdWindow = new Lang.Class({
this._hideTimeoutId = 0;
this._reset();
Main.layoutManager.connect('monitors-changed',
this._relayout.bind(this));
this.actor.connect('destroy', this._onDestroy.bind(this));
this._monitorsChangedId =
Main.layoutManager.connect('monitors-changed',
this._relayout.bind(this));
let themeContext = St.ThemeContext.get_for_stage(global.stage);
themeContext.connect('notify::scale-factor',
this._relayout.bind(this));
this._scaleChangedId =
themeContext.connect('notify::scale-factor',
this._relayout.bind(this));
this._relayout();
Main.uiGroup.add_child(this.actor);
},
_onDestroy() {
if (this._monitorsChangedId)
Main.layoutManager.disconnect(this._monitorsChangedId);
this._monitorsChangedId = 0;
let themeContext = St.ThemeContext.get_for_stage(global.stage);
if (this._scaleChangedId)
themeContext.disconnect(this._scaleChangedId);
this._scaleChangedId = 0;
},
setIcon(icon) {
this._icon.gicon = icon;
},