De-duplicate "actor contains actor" code
Add _st_actor_contains() in st-private for use within St, and monkey-patch in a Clutter.Actor.contains() for use by javascript, and then replace all the duplicate implementations with one or the other of those. https://bugzilla.gnome.org/show_bug.cgi?id=621197
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@@ -65,6 +65,7 @@
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#include "st-texture-cache.h"
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#include "st-marshal.h"
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#include "st-clipboard.h"
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#include "st-private.h"
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#define HAS_FOCUS(actor) (clutter_actor_get_stage (actor) && clutter_stage_get_key_focus ((ClutterStage *) clutter_actor_get_stage (actor)) == actor)
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@@ -577,22 +578,13 @@ st_entry_key_focus_in (ClutterActor *actor)
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clutter_actor_grab_key_focus (priv->entry);
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}
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static gboolean
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actor_contains (ClutterActor *widget,
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ClutterActor *other)
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{
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while (other != NULL && other != widget)
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other = clutter_actor_get_parent (other);
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return other != NULL;
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}
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static gboolean
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st_entry_enter_event (ClutterActor *actor,
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ClutterCrossingEvent *event)
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{
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StEntryPrivate *priv = ST_ENTRY_PRIV (actor);
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if (actor_contains (actor, event->source)
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if (_st_actor_contains (actor, event->source)
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&& priv->hint && priv->hint_visible)
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{
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st_widget_set_hover (ST_WIDGET (actor), TRUE);
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@@ -605,7 +597,7 @@ static gboolean
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st_entry_leave_event (ClutterActor *actor,
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ClutterCrossingEvent *event)
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{
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if (!actor_contains (actor, event->related))
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if (!_st_actor_contains (actor, event->related))
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st_widget_set_hover (ST_WIDGET (actor), FALSE);
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return CLUTTER_ACTOR_CLASS (st_entry_parent_class)->leave_event (actor, event);
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