cleanup: Use type-safe comparisons
We have been using type-safe comparisons in new code for quite a while now, however old code has only been adapted slowly. Change all the remaining bits to get rid of another legacy style difference. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
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@ -71,9 +71,9 @@ export const AuthPrompt = GObject.registerClass({
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this._cancelledRetries = 0;
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let reauthenticationOnly;
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if (this._mode == AuthPromptMode.UNLOCK_ONLY)
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if (this._mode === AuthPromptMode.UNLOCK_ONLY)
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reauthenticationOnly = true;
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else if (this._mode == AuthPromptMode.UNLOCK_OR_LOG_IN)
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else if (this._mode === AuthPromptMode.UNLOCK_OR_LOG_IN)
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reauthenticationOnly = false;
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this._userVerifier = new GdmUtil.ShellUserVerifier(this._gdmClient, {reauthenticationOnly});
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@ -337,7 +337,7 @@ export const AuthPrompt = GObject.registerClass({
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}
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_onCredentialManagerAuthenticated() {
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if (this.verificationStatus != AuthPromptStatus.VERIFICATION_SUCCEEDED)
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if (this.verificationStatus !== AuthPromptStatus.VERIFICATION_SUCCEEDED)
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this.reset();
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}
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@ -352,11 +352,11 @@ export const AuthPrompt = GObject.registerClass({
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// 2) Don't reset if we've already succeeded at verification and
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// the user is getting logged in.
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if (this._userVerifier.serviceIsDefault(GdmUtil.SMARTCARD_SERVICE_NAME) &&
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this.verificationStatus == AuthPromptStatus.VERIFYING &&
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this.verificationStatus === AuthPromptStatus.VERIFYING &&
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this.smartcardDetected)
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return;
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if (this.verificationStatus != AuthPromptStatus.VERIFICATION_SUCCEEDED)
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if (this.verificationStatus !== AuthPromptStatus.VERIFICATION_SUCCEEDED)
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this.reset();
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}
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@ -419,18 +419,18 @@ export const AuthPrompt = GObject.registerClass({
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oldActor.remove_all_transitions();
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let wasSpinner;
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if (oldActor == this._spinner)
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if (oldActor === this._spinner)
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wasSpinner = true;
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else
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wasSpinner = false;
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let isSpinner;
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if (actor == this._spinner)
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if (actor === this._spinner)
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isSpinner = true;
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else
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isSpinner = false;
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if (this._defaultButtonWellActor != actor && oldActor) {
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if (this._defaultButtonWellActor !== actor && oldActor) {
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if (!animate) {
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oldActor.opacity = 0;
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@ -538,7 +538,7 @@ export const AuthPrompt = GObject.registerClass({
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}
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_fadeOutMessage() {
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if (this._message.opacity == 0)
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if (this._message.opacity === 0)
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return;
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this._message.remove_all_transitions();
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this._message.ease({
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@ -549,12 +549,12 @@ export const AuthPrompt = GObject.registerClass({
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}
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setMessage(message, type, wiggleParameters = {duration: 0}) {
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if (type == GdmUtil.MessageType.ERROR)
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if (type === GdmUtil.MessageType.ERROR)
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this._message.add_style_class_name('login-dialog-message-warning');
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else
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this._message.remove_style_class_name('login-dialog-message-warning');
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if (type == GdmUtil.MessageType.HINT)
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if (type === GdmUtil.MessageType.HINT)
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this._message.add_style_class_name('login-dialog-message-hint');
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else
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this._message.remove_style_class_name('login-dialog-message-hint');
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@ -627,14 +627,14 @@ export const AuthPrompt = GObject.registerClass({
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this._updateEntry(true);
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this.stopSpinning();
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if (oldStatus == AuthPromptStatus.VERIFICATION_FAILED)
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if (oldStatus === AuthPromptStatus.VERIFICATION_FAILED)
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this.emit('failed');
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else if (oldStatus === AuthPromptStatus.VERIFICATION_CANCELLED)
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this.emit('cancelled');
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let beginRequestType;
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if (this._mode == AuthPromptMode.UNLOCK_ONLY) {
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if (this._mode === AuthPromptMode.UNLOCK_ONLY) {
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// The user is constant at the unlock screen, so it will immediately
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// respond to the request with the username
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if (oldStatus === AuthPromptStatus.VERIFICATION_CANCELLED)
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@ -694,7 +694,7 @@ export const AuthPrompt = GObject.registerClass({
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}
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cancel() {
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if (this.verificationStatus == AuthPromptStatus.VERIFICATION_SUCCEEDED)
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if (this.verificationStatus === AuthPromptStatus.VERIFICATION_SUCCEEDED)
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return;
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if (this.verificationStatus === AuthPromptStatus.VERIFICATION_IN_PROGRESS) {
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