Add ShellDrawingArea and ShellStack

ShellDrawingArea is a size-independent wrapper for a ClutterCairoTexture.
Useful when drawing non-fixed size areas.

ShellStack is a simple container class which holds items
in a completely overlapping Z stack.  The main difference
from ClutterGroup is that items will be constrained to
(and allocated) the size of the stack, not getting their
preferred size always.
This commit is contained in:
Colin Walters 2009-06-29 12:51:10 -04:00
parent 92e9bc85a1
commit a15ee28177
5 changed files with 318 additions and 0 deletions

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@ -58,6 +58,8 @@ libgnome_shell_la_SOURCES = \
shell-app-system.h \ shell-app-system.h \
shell-arrow.c \ shell-arrow.c \
shell-arrow.h \ shell-arrow.h \
shell-drawing-area.c \
shell-drawing-area.h \
shell-embedded-window.c \ shell-embedded-window.c \
shell-embedded-window.h \ shell-embedded-window.h \
shell-embedded-window-private.h \ shell-embedded-window-private.h \
@ -73,6 +75,8 @@ libgnome_shell_la_SOURCES = \
shell-global.h \ shell-global.h \
shell-status-menu.c \ shell-status-menu.c \
shell-status-menu.h \ shell-status-menu.h \
shell-stack.c \
shell-stack.h \
shell-tray-manager.c \ shell-tray-manager.c \
shell-tray-manager.h \ shell-tray-manager.h \
shell-texture-cache.c \ shell-texture-cache.c \

92
src/shell-drawing-area.c Normal file
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@ -0,0 +1,92 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:shell-drawing-area
* @short_description: A dynamically-sized Cairo drawing area
*
* #ShellDrawingArea is similar to #ClutterCairoTexture in that
* it allows drawing via Cairo; the primary difference is that
* it is dynamically sized. To use, connect to the @redraw
* signal, and inside the signal handler, call
* clutter_cairo_texture_create() to begin drawing.
*/
#include "shell-drawing-area.h"
#include <clutter/clutter.h>
#include <gtk/gtk.h>
#include <cairo.h>
G_DEFINE_TYPE(ShellDrawingArea, shell_drawing_area, CLUTTER_TYPE_GROUP);
struct _ShellDrawingAreaPrivate {
ClutterCairoTexture *texture;
};
/* Signals */
enum
{
REDRAW,
LAST_SIGNAL
};
static guint shell_drawing_area_signals [LAST_SIGNAL] = { 0 };
static void
shell_drawing_area_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
ShellDrawingArea *area = SHELL_DRAWING_AREA (self);
int width = box->x2 - box->x1;
int height = box->y2 - box->y1;
clutter_actor_allocate (CLUTTER_ACTOR (area->priv->texture), box, flags);
if (width > 0 && height > 0)
{
clutter_cairo_texture_set_surface_size (area->priv->texture,
width, height);
g_signal_emit (G_OBJECT (self), shell_drawing_area_signals[REDRAW], 0,
area->priv->texture);
}
}
static void
shell_drawing_area_class_init (ShellDrawingAreaClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->allocate = shell_drawing_area_allocate;
shell_drawing_area_signals[REDRAW] =
g_signal_new ("redraw",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ShellDrawingAreaClass, redraw),
NULL, NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE, 1, G_TYPE_OBJECT);
g_type_class_add_private (gobject_class, sizeof (ShellDrawingAreaPrivate));
}
static void
shell_drawing_area_init (ShellDrawingArea *area)
{
area->priv = G_TYPE_INSTANCE_GET_PRIVATE (area, SHELL_TYPE_DRAWING_AREA,
ShellDrawingAreaPrivate);
area->priv->texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (1, 1));
clutter_container_add_actor (CLUTTER_CONTAINER (area), CLUTTER_ACTOR (area->priv->texture));
}
/**
* shell_drawing_area_get_texture:
*
* Return Value: (transfer none):
*/
ClutterCairoTexture *
shell_drawing_area_get_texture (ShellDrawingArea *area)
{
return area->priv->texture;
}

37
src/shell-drawing-area.h Normal file
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@ -0,0 +1,37 @@
#ifndef __SHELL_DRAWING_AREA_H__
#define __SHELL_DRAWING_AREA_H__
#include <clutter/clutter.h>
#include <gtk/gtk.h>
#define SHELL_TYPE_DRAWING_AREA (shell_drawing_area_get_type ())
#define SHELL_DRAWING_AREA(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SHELL_TYPE_DRAWING_AREA, ShellDrawingArea))
#define SHELL_DRAWING_AREA_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_DRAWING_AREA, ShellDrawingAreaClass))
#define SHELL_IS_DRAWING_AREA(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SHELL_TYPE_DRAWING_AREA))
#define SHELL_IS_DRAWING_AREA_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_DRAWING_AREA))
#define SHELL_DRAWING_AREA_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_DRAWING_AREA, ShellDrawingAreaClass))
typedef struct _ShellDrawingArea ShellDrawingArea;
typedef struct _ShellDrawingAreaClass ShellDrawingAreaClass;
typedef struct _ShellDrawingAreaPrivate ShellDrawingAreaPrivate;
struct _ShellDrawingArea
{
ClutterGroup parent;
ShellDrawingAreaPrivate *priv;
};
struct _ShellDrawingAreaClass
{
ClutterGroupClass parent_class;
void (*redraw) (ShellDrawingArea *area, ClutterCairoTexture *texture);
};
GType shell_drawing_area_get_type (void) G_GNUC_CONST;
ClutterCairoTexture *shell_drawing_area_get_texture (ShellDrawingArea *area);
#endif /* __SHELL_DRAWING_AREA_H__ */

152
src/shell-stack.c Normal file
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:shell-stack
* @short_description: Pure "Z-axis" container class
*
* A #ShellStack draws its children on top of each other,
* aligned to the top left. It will be sized in width/height
* according to the largest such dimension of its children, and
* all children will be allocated that size. This differs
* from #ClutterGroup which allocates its children their natural
* size, even if that would overflow the size allocated to the stack.
*/
#include "shell-stack.h"
G_DEFINE_TYPE (ShellStack,
shell_stack,
CLUTTER_TYPE_GROUP);
static void
shell_stack_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
GList *children, *iter;
/* chain up to set actor->allocation */
(CLUTTER_ACTOR_CLASS (g_type_class_peek (clutter_actor_get_type ())))->allocate (self, box, flags);
children = clutter_container_get_children (CLUTTER_CONTAINER (self));
for (iter = children; iter; iter = iter->next)
{
ClutterActor *actor = CLUTTER_ACTOR (iter->data);
clutter_actor_allocate (actor, box, flags);
}
g_list_free (children);
}
static void
shell_stack_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
ShellStack *stack = SHELL_STACK (actor);
gboolean first = TRUE;
float min = 0, natural = 0;
GList *children;
GList *iter;
children = clutter_container_get_children (CLUTTER_CONTAINER (stack));
for (iter = children; iter; iter = iter->next)
{
ClutterActor *child = iter->data;
float child_min, child_natural;
clutter_actor_get_preferred_height (child,
for_width,
&child_min,
&child_natural);
if (first)
{
first = FALSE;
min = child_min;
natural = child_natural;
}
else
{
if (child_min > min)
min = child_min;
if (child_natural > natural)
natural = child_natural;
}
}
if (min_height_p)
*min_height_p = min;
if (natural_height_p)
*natural_height_p = natural;
g_list_free (children);
}
static void
shell_stack_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
ShellStack *stack = SHELL_STACK (actor);
gboolean first = TRUE;
float min = 0, natural = 0;
GList *iter;
GList *children;
children = clutter_container_get_children (CLUTTER_CONTAINER (stack));
for (iter = children; iter; iter = iter->next)
{
ClutterActor *child = iter->data;
float child_min, child_natural;
clutter_actor_get_preferred_width (child,
for_height,
&child_min,
&child_natural);
if (first)
{
first = FALSE;
min = child_min;
natural = child_natural;
}
else
{
if (child_min > min)
min = child_min;
if (child_natural > natural)
natural = child_natural;
}
}
if (min_width_p)
*min_width_p = min;
if (natural_width_p)
*natural_width_p = natural;
g_list_free (children);
}
static void
shell_stack_class_init (ShellStackClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->get_preferred_width = shell_stack_get_preferred_width;
actor_class->get_preferred_height = shell_stack_get_preferred_height;
actor_class->allocate = shell_stack_allocate;
}
static void
shell_stack_init (ShellStack *actor)
{
}

33
src/shell-stack.h Normal file
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@ -0,0 +1,33 @@
#ifndef __SHELL_STACK_H__
#define __SHELL_STACK_H__
#include <clutter/clutter.h>
#include <gtk/gtk.h>
#define SHELL_TYPE_STACK (shell_stack_get_type ())
#define SHELL_STACK(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SHELL_TYPE_STACK, ShellStack))
#define SHELL_STACK_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_STACK, ShellStackClass))
#define SHELL_IS_STACK(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SHELL_TYPE_STACK))
#define SHELL_IS_STACK_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_STACK))
#define SHELL_STACK_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_STACK, ShellStackClass))
typedef struct _ShellStack ShellStack;
typedef struct _ShellStackClass ShellStackClass;
typedef struct _ShellStackPrivate ShellStackPrivate;
struct _ShellStack
{
ClutterGroup parent;
ShellStackPrivate *priv;
};
struct _ShellStackClass
{
ClutterGroupClass parent_class;
};
GType shell_stack_get_type (void) G_GNUC_CONST;
#endif /* __SHELL_STACK_H__ */