diff --git a/src/st/st-box-layout.c b/src/st/st-box-layout.c index 9084f1e43..11b7483af 100644 --- a/src/st/st-box-layout.c +++ b/src/st/st-box-layout.c @@ -924,15 +924,12 @@ static void st_box_layout_paint (ClutterActor *actor) { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv; + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); GList *l; gdouble x, y; - ClutterActorBox child_b; - ClutterActorBox box_b; - - CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->paint (actor); - - if (priv->children == NULL) - return; + ClutterActorBox child_box; + ClutterActorBox allocation_box; + ClutterActorBox content_box; if (priv->hadjustment) x = st_adjustment_get_value (priv->hadjustment); @@ -944,11 +941,40 @@ st_box_layout_paint (ClutterActor *actor) else y = 0; - clutter_actor_get_allocation_box (actor, &box_b); - box_b.x2 = (box_b.x2 - box_b.x1) + x; - box_b.x1 = x; - box_b.y2 = (box_b.y2 - box_b.y1) + y; - box_b.y1 = y; + /* If we are translated, then we need to translate back before chaining + * up or the background and borders will be drawn in the wrong place */ + if (x != 0 || y != 0) + { + cogl_push_matrix (); + cogl_translate ((int)x, (int)y, 0); + } + + CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->paint (actor); + + if (x != 0 || y != 0) + { + cogl_pop_matrix (); + } + + if (priv->children == NULL) + return; + + clutter_actor_get_allocation_box (actor, &allocation_box); + st_theme_node_get_content_box (theme_node, &allocation_box, &content_box); + + content_box.x1 += x; + content_box.y1 += y; + content_box.x2 += x; + content_box.y2 += y; + + /* The content area forms the viewport into the scrolled contents, while + * the borders and background stay in place; after drawing the borders and + * background, we clip to the content area */ + if (priv->hadjustment || priv->vadjustment) + cogl_clip_push ((int)content_box.x1, + (int)content_box.y1, + (int)content_box.x2 - (int)content_box.x1, + (int)content_box.y2 - (int)content_box.y1); for (l = priv->children; l; l = g_list_next (l)) { @@ -957,16 +983,19 @@ st_box_layout_paint (ClutterActor *actor) if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; - clutter_actor_get_allocation_box (child, &child_b); + clutter_actor_get_allocation_box (child, &child_box); - if ((child_b.x1 < box_b.x2) && - (child_b.x2 > box_b.x1) && - (child_b.y1 < box_b.y2) && - (child_b.y2 > box_b.y1)) + if ((child_box.x1 < content_box.x2) && + (child_box.x2 > content_box.x1) && + (child_box.y1 < content_box.y2) && + (child_box.y2 > content_box.y1)) { clutter_actor_paint (child); } } + + if (priv->hadjustment || priv->vadjustment) + cogl_clip_pop (); } static void @@ -974,15 +1003,12 @@ st_box_layout_pick (ClutterActor *actor, const ClutterColor *color) { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv; + StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); GList *l; gdouble x, y; - ClutterActorBox child_b; - ClutterActorBox box_b; - - CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->pick (actor, color); - - if (priv->children == NULL) - return; + ClutterActorBox child_box; + ClutterActorBox allocation_box; + ClutterActorBox content_box; if (priv->hadjustment) x = st_adjustment_get_value (priv->hadjustment); @@ -994,11 +1020,35 @@ st_box_layout_pick (ClutterActor *actor, else y = 0; - clutter_actor_get_allocation_box (actor, &box_b); - box_b.x2 = (box_b.x2 - box_b.x1) + x; - box_b.x1 = x; - box_b.y2 = (box_b.y2 - box_b.y1) + y; - box_b.y1 = y; + if (x != 0 || y != 0) + { + cogl_push_matrix (); + cogl_translate ((int)x, (int)y, 0); + } + + CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->pick (actor, color); + + if (x != 0 || y != 0) + { + cogl_pop_matrix (); + } + + if (priv->children == NULL) + return; + + clutter_actor_get_allocation_box (actor, &allocation_box); + st_theme_node_get_content_box (theme_node, &allocation_box, &content_box); + + content_box.x1 += x; + content_box.y1 += y; + content_box.x2 += x; + content_box.y2 += y; + + if (priv->hadjustment || priv->vadjustment) + cogl_clip_push ((int)content_box.x1, + (int)content_box.y1, + (int)content_box.x2 - (int)content_box.x1, + (int)content_box.y2 - (int)content_box.y1); for (l = priv->children; l; l = g_list_next (l)) { @@ -1007,16 +1057,19 @@ st_box_layout_pick (ClutterActor *actor, if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; - clutter_actor_get_allocation_box (child, &child_b); + clutter_actor_get_allocation_box (child, &child_box); - if ((child_b.x1 < box_b.x2) - && (child_b.x2 > box_b.x1) - && (child_b.y1 < box_b.y2) - && (child_b.y2 > box_b.y1)) + if ((child_box.x1 < content_box.x2) && + (child_box.x2 > content_box.x1) && + (child_box.y1 < content_box.y2) && + (child_box.y2 > content_box.y1)) { clutter_actor_paint (child); } } + + if (priv->hadjustment || priv->vadjustment) + cogl_clip_pop (); } static void diff --git a/src/st/st-scroll-view.c b/src/st/st-scroll-view.c index ac11b72eb..2dd6f6ee6 100644 --- a/src/st/st-scroll-view.c +++ b/src/st/st-scroll-view.c @@ -590,8 +590,7 @@ st_scroll_view_init (StScrollView *self) /* mouse scroll is enabled by default, so we also need to be reactive */ priv->mouse_scroll = TRUE; - g_object_set (G_OBJECT (self), "reactive", TRUE, "clip-to-allocation", TRUE, - NULL); + g_object_set (G_OBJECT (self), "reactive", TRUE, NULL); } static void diff --git a/tests/interactive/scrolling.js b/tests/interactive/scrolling.js index 15f985cee..b27619ea3 100644 --- a/tests/interactive/scrolling.js +++ b/tests/interactive/scrolling.js @@ -8,11 +8,17 @@ const UI = imports.testcommon.ui; UI.init(); let stage = Clutter.Stage.get_default(); -let v = new St.ScrollView({}); -stage.add_actor(v); +let vbox = new St.BoxLayout({ vertical: true, + width: stage.width, + height: stage.height, + style: "padding: 10px;" }); +stage.add_actor(vbox); + +let v = new St.ScrollView(); +vbox.add(v, { expand: true }); + let b = new St.BoxLayout({ vertical: true, - width: stage.width, - height: stage.height }); + style: "border: 2px solid #880000; border-radius: 10px; padding: 0px 5px;" }); v.add_actor(b); let cc_a = "a".charCodeAt(0); @@ -20,9 +26,16 @@ let s = ""; for (let i = 0; i < 26 * 3; i++) { s += String.fromCharCode(cc_a + i % 26); - let t = new St.Label({ "text": s}); + let t = new St.Label({ text: s, + reactive: true }); + let line = i + 1; + t.connect('button-press-event', + function() { + log("Click on line " + line); + }); b.add(t); } stage.show(); Clutter.main(); +stage.destroy();