Revert "Revert "keyboard: Handle touch events""

And make these only handled on wayland. There's a plethora of issues
around touch passive grab and touch/pointer doubly handling to use
these right away on X11, so we stick to single-touch/pointer there.

This reverts commit 032a688a72.

https://bugzilla.gnome.org/show_bug.cgi?id=750287
This commit is contained in:
Rui Matos 2015-06-01 16:21:08 +01:00 committed by Carlos Garnacho
parent 49856d4961
commit 9e0a5fa3a9

View File

@ -114,6 +114,35 @@ const Key = new Lang.Class({
key.release();
return Clutter.EVENT_PROPAGATE;
}));
button.connect('touch-event', Lang.bind(this,
function (actor, event) {
let device = event.get_device();
let sequence = event.get_event_sequence();
// We only handle touch events here on wayland. On X11
// we do get emulated pointer events, which already works
// for single-touch cases. Besides, the X11 passive touch grab
// set up by Mutter will make us see first the touch events
// and later the pointer events, so it will look like two
// unrelated series of events, we want to avoid double handling
// in these cases.
if (!Meta.is_wayland_compositor())
return Clutter.EVENT_PROPAGATE;
if (!this._touchPressed &&
event.type() == Clutter.EventType.TOUCH_BEGIN) {
device.sequence_grab(sequence, actor);
this._touchPressed = true;
key.press();
} else if (this._touchPressed &&
event.type() == Clutter.EventType.TOUCH_END &&
device.sequence_get_grabbed_actor(sequence) == actor) {
device.sequence_ungrab(sequence);
this._touchPressed = false;
key.release();
}
return Clutter.EVENT_PROPAGATE;
}));
return button;
},