workspaceAnimation: Use window clones
Instead of reparenting windows, clone them. This will allow to properly support multi-monitor setups in subsequent commits. Block window mapping animation while the animation is running to prevent new windows appearing during the animation from being visible at the same time as their clones. Fixes https://gitlab.gnome.org/GNOME/mutter/issues/929 Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1326>
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0f99d46f87
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@ -37,12 +37,16 @@ class WorkspaceGroup extends Clutter.Actor {
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}
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_syncStacking() {
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const windowActors = global.get_window_actors();
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let lastSibling = null;
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const windowActors = global.get_window_actors().filter(w =>
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this._shouldShowWindow(w.meta_window));
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let lastRecord;
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for (const windowActor of windowActors) {
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this.set_child_above_sibling(windowActor, lastSibling);
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lastSibling = windowActor;
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const record = this._windowRecords.find(r => r.windowActor === windowActor);
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this.set_child_above_sibling(record.clone, lastRecord ? lastRecord.clone : null);
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lastRecord = record;
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}
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}
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@ -51,16 +55,18 @@ class WorkspaceGroup extends Clutter.Actor {
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this._shouldShowWindow(w.meta_window));
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for (const windowActor of windowActors) {
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const record = {
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windowActor,
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parent: windowActor.get_parent(),
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};
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const clone = new Clutter.Clone({
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source: windowActor,
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x: windowActor.x,
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y: windowActor.y,
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});
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record.parent.remove_child(windowActor);
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this.add_child(windowActor);
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windowActor.show();
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this.add_child(clone);
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const record = { windowActor, clone };
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record.windowDestroyId = windowActor.connect('destroy', () => {
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clone.destroy();
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this._windowRecords.splice(this._windowRecords.indexOf(record), 1);
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});
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@ -71,11 +77,7 @@ class WorkspaceGroup extends Clutter.Actor {
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_removeWindows() {
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for (const record of this._windowRecords) {
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record.windowActor.disconnect(record.windowDestroyId);
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this.remove_child(record.windowActor);
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record.parent.add_child(record.windowActor);
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if (!this._workspace.active)
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record.windowActor.hide();
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record.clone.destroy();
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}
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this._windowRecords = [];
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