Bug 563394 - revert change to run overlay key in idle
This was likely a different bug, possibly the OOM after a period of time. It seems reliable for me now without the idle. svn path=/trunk/; revision=140
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@ -124,17 +124,12 @@ function start() {
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let display = global.screen.get_display();
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let display = global.screen.get_display();
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display.connect('overlay-key', function(display) {
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display.connect('overlay-key', function(display) {
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// Queue an idle for this, because we're getting called
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// out of a metacity event handler, and doing a lot of
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// work from inside there is...iffy.
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Mainloop.idle_add(function () {
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if (overlay.visible) {
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if (overlay.visible) {
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hide_overlay();
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hide_overlay();
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} else {
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} else {
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show_overlay();
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show_overlay();
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}
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}
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});
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});
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});
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}
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}
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// Used to go into a mode where all keyboard and mouse input goes to
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// Used to go into a mode where all keyboard and mouse input goes to
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