Remove LayoutManager::fullscreen-changed

Since we now have global.screen::in-fullscreen-changed, remove the
duplicate signal. To prevent ordering problems in connecting to
this signal, make inFullscreen a property-function of a new Monitor
object rather than a data property we tack on to a Rectangle object.

https://bugzilla.gnome.org/show_bug.cgi?id=649748
This commit is contained in:
Owen W. Taylor
2013-03-18 15:02:05 -04:00
parent ef9c50e63a
commit 9ae2440ec1
2 changed files with 18 additions and 8 deletions

View File

@ -118,6 +118,22 @@ const MonitorConstraint = new Lang.Class({
}
});
const Monitor = new Lang.Class({
Name: 'Monitor',
_init: function(index, geometry) {
this.index = index;
this.x = geometry.x;
this.y = geometry.y;
this.width = geometry.width;
this.height = geometry.height;
},
get inFullscreen() {
return global.screen.get_monitor_in_fullscreen(this.index);
}
})
const defaultParams = {
trackFullscreen: false,
affectsStruts: false,
@ -261,7 +277,7 @@ const LayoutManager = new Lang.Class({
this.monitors = [];
let nMonitors = screen.get_n_monitors();
for (let i = 0; i < nMonitors; i++)
this.monitors.push(screen.get_monitor_geometry(i));
this.monitors.push(new Monitor(i, screen.get_monitor_geometry(i)));
if (nMonitors == 1) {
this.primaryIndex = this.bottomIndex = 0;
@ -904,13 +920,8 @@ const LayoutManager = new Lang.Class({
},
_updateFullscreen: function() {
for (let i = 0; i < this.monitors.length; i++)
this.monitors[i].inFullscreen = global.screen.get_monitor_in_fullscreen (i);
this._updateVisibility();
this._queueUpdateRegions();
this.emit('fullscreen-changed');
},
_windowsRestacked: function() {