layout: Remove redundant background refresh

When using the NVIDIA driver, textures tend to loose their pixels when
suspending. In the past we handled this by figuring out when the NVIDIA
driver was used, and reload the background whenever we noticed we
resumed from suspend.

This shouldn't be needed anymore after
https://gitlab.gnome.org/GNOME/mutter/merge_requests/600, as it should
handle this by listening to video-memory-purged signal. Thus remove our
special handling here.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1358
This commit is contained in:
Jonas Ådahl 2020-07-09 09:18:27 +02:00 committed by Robert Mader
parent de8b43a45d
commit 95bb194356
3 changed files with 0 additions and 43 deletions

View File

@ -6,7 +6,6 @@ const Signals = imports.signals;
const Background = imports.ui.background;
const BackgroundMenu = imports.ui.backgroundMenu;
const LoginManager = imports.misc.loginManager;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
@ -295,18 +294,6 @@ var LayoutManager = GObject.registerClass({
monitorManager.connect('monitors-changed',
this._monitorsChanged.bind(this));
this._monitorsChanged();
// NVIDIA drivers don't preserve FBO contents across
// suspend/resume, see
// https://bugzilla.gnome.org/show_bug.cgi?id=739178
if (Shell.util_need_background_refresh()) {
LoginManager.getLoginManager().connect('prepare-for-sleep',
(lm, suspending) => {
if (suspending)
return;
Meta.Background.refresh_all();
});
}
}
// This is called by Main after everything else is constructed

View File

@ -409,34 +409,6 @@ shell_util_create_pixbuf_from_data (const guchar *data,
typedef const gchar *(*ShellGLGetString) (GLenum);
static const gchar *
get_gl_vendor (void)
{
static const gchar *vendor = NULL;
if (!vendor)
{
ShellGLGetString gl_get_string;
gl_get_string = (ShellGLGetString) cogl_get_proc_address ("glGetString");
if (gl_get_string)
vendor = gl_get_string (GL_VENDOR);
}
return vendor;
}
gboolean
shell_util_need_background_refresh (void)
{
if (!clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
return FALSE;
if (g_strcmp0 (get_gl_vendor (), "NVIDIA Corporation") == 0)
return TRUE;
return FALSE;
}
static gboolean
canvas_draw_cb (ClutterContent *content,
cairo_t *cr,

View File

@ -49,8 +49,6 @@ GdkPixbuf *shell_util_create_pixbuf_from_data (const guchar *data,
int height,
int rowstride);
gboolean shell_util_need_background_refresh (void);
ClutterContent * shell_util_get_content_for_window_actor (MetaWindowActor *window_actor,
MetaRectangle *window_rect);