[StWidget] respect CSS sizing in default size request

Most subclasses override get_preferred_width/height, but if they don't
(eg, StDrawingArea), then make sure they still take CSS-specified
sizes into account.

https://bugzilla.gnome.org/show_bug.cgi?id=614516
This commit is contained in:
Dan Winship 2010-03-31 16:01:34 -04:00
parent cfea0649d8
commit 95a6353dee

View File

@ -286,6 +286,48 @@ st_widget_finalize (GObject *gobject)
} }
static void
st_widget_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
/* Most subclasses will override this and not chain down. However,
* if they do not, then we need to override ClutterActor's default
* behavior (request 0x0) to take CSS-specified minimums into
* account (which st_theme_node_adjust_preferred_width() will do.)
*/
if (min_width_p)
*min_width_p = 0;
if (natural_width_p)
*natural_width_p = 0;
st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p);
}
static void
st_widget_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
/* See st_widget_get_preferred_width() */
if (min_height_p)
*min_height_p = 0;
if (natural_height_p)
*natural_height_p = 0;
st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
}
static void static void
st_widget_allocate (ClutterActor *actor, st_widget_allocate (ClutterActor *actor,
const ClutterActorBox *box, const ClutterActorBox *box,
@ -604,6 +646,8 @@ st_widget_class_init (StWidgetClass *klass)
gobject_class->dispose = st_widget_dispose; gobject_class->dispose = st_widget_dispose;
gobject_class->finalize = st_widget_finalize; gobject_class->finalize = st_widget_finalize;
actor_class->get_preferred_width = st_widget_get_preferred_width;
actor_class->get_preferred_height = st_widget_get_preferred_height;
actor_class->allocate = st_widget_allocate; actor_class->allocate = st_widget_allocate;
actor_class->paint = st_widget_paint; actor_class->paint = st_widget_paint;
actor_class->parent_set = st_widget_parent_set; actor_class->parent_set = st_widget_parent_set;