[StWidget] respect CSS sizing in default size request
Most subclasses override get_preferred_width/height, but if they don't (eg, StDrawingArea), then make sure they still take CSS-specified sizes into account. https://bugzilla.gnome.org/show_bug.cgi?id=614516
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@ -286,6 +286,48 @@ st_widget_finalize (GObject *gobject)
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static void
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st_widget_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
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/* Most subclasses will override this and not chain down. However,
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* if they do not, then we need to override ClutterActor's default
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* behavior (request 0x0) to take CSS-specified minimums into
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* account (which st_theme_node_adjust_preferred_width() will do.)
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*/
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if (min_width_p)
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*min_width_p = 0;
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if (natural_width_p)
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*natural_width_p = 0;
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st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p);
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}
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static void
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st_widget_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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{
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
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/* See st_widget_get_preferred_width() */
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if (min_height_p)
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*min_height_p = 0;
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if (natural_height_p)
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*natural_height_p = 0;
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st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
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}
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static void
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static void
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st_widget_allocate (ClutterActor *actor,
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st_widget_allocate (ClutterActor *actor,
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const ClutterActorBox *box,
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const ClutterActorBox *box,
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@ -604,6 +646,8 @@ st_widget_class_init (StWidgetClass *klass)
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gobject_class->dispose = st_widget_dispose;
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gobject_class->dispose = st_widget_dispose;
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gobject_class->finalize = st_widget_finalize;
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gobject_class->finalize = st_widget_finalize;
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actor_class->get_preferred_width = st_widget_get_preferred_width;
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actor_class->get_preferred_height = st_widget_get_preferred_height;
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actor_class->allocate = st_widget_allocate;
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actor_class->allocate = st_widget_allocate;
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actor_class->paint = st_widget_paint;
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actor_class->paint = st_widget_paint;
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actor_class->parent_set = st_widget_parent_set;
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actor_class->parent_set = st_widget_parent_set;
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