diff --git a/src/st/st-private.c b/src/st/st-private.c index c5add4b1d..a9ca90644 100644 --- a/src/st/st-private.c +++ b/src/st/st-private.c @@ -362,7 +362,7 @@ _st_create_shadow_pipeline (StShadow *shadow_spec, { ClutterBackend *backend = clutter_get_default_backend (); CoglContext *ctx = clutter_backend_get_cogl_context (backend); - CoglError *error = NULL; + GError *error = NULL; static CoglPipeline *shadow_pipeline_template = NULL; @@ -398,7 +398,7 @@ _st_create_shadow_pipeline (StShadow *shadow_spec, if (error) { g_warning ("Failed to allocate texture: %s", error->message); - cogl_error_free (error); + g_error_free (error); } g_free (pixels_out); @@ -466,7 +466,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec, CoglFramebuffer *fb; CoglContext *ctx; CoglColor clear_color; - CoglError *catch_error = NULL; + GError *catch_error = NULL; float x, y; ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); @@ -480,7 +480,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec, if (!cogl_framebuffer_allocate (fb, &catch_error)) { - cogl_error_free (catch_error); + g_error_free (catch_error); cogl_object_unref (offscreen); cogl_object_unref (buffer); return NULL; diff --git a/src/st/st-theme-node-drawing.c b/src/st/st-theme-node-drawing.c index 9877afdae..9e85c99eb 100644 --- a/src/st/st-theme-node-drawing.c +++ b/src/st/st-theme-node-drawing.c @@ -72,7 +72,7 @@ create_corner_material (StCornerSpec *corner) { ClutterBackend *backend = clutter_get_default_backend (); CoglContext *ctx = clutter_backend_get_cogl_context (backend); - CoglError *error = NULL; + GError *error = NULL; CoglTexture *texture; cairo_t *cr; cairo_surface_t *surface; @@ -184,7 +184,7 @@ create_corner_material (StCornerSpec *corner) if (error) { g_warning ("Failed to allocate texture: %s", error->message); - cogl_error_free (error); + g_error_free (error); } g_free (data); @@ -1007,7 +1007,7 @@ st_theme_node_prerender_background (StThemeNode *node, { ClutterBackend *backend = clutter_get_default_backend (); CoglContext *ctx = clutter_backend_get_cogl_context (backend); - CoglError *error = NULL; + GError *error = NULL; StBorderImage *border_image; CoglTexture *texture; guint radius[4]; @@ -1344,7 +1344,7 @@ st_theme_node_prerender_background (StThemeNode *node, if (error) { g_warning ("Failed to allocate texture: %s", error->message); - cogl_error_free (error); + g_error_free (error); } cairo_destroy (cr); @@ -2288,7 +2288,7 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state) int fb_width, fb_height; CoglTexture *buffer; CoglFramebuffer *offscreen = NULL; - CoglError *error = NULL; + GError *error = NULL; ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); @@ -2351,11 +2351,8 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state) state->box_shadow_pipeline = _st_create_shadow_pipeline (st_theme_node_get_box_shadow (node), buffer, state->resource_scale); } - else - { - cogl_error_free (error); - } + cogl_clear_error (&error); cogl_clear_object (&offscreen); cogl_clear_object (&buffer); } diff --git a/src/st/st-theme-node-transition.c b/src/st/st-theme-node-transition.c index 7c3807711..f35977a18 100644 --- a/src/st/st-theme-node-transition.c +++ b/src/st/st-theme-node-transition.c @@ -249,7 +249,7 @@ setup_framebuffers (StThemeNodeTransition *transition, StThemeNodeTransitionPrivate *priv = transition->priv; CoglContext *ctx; guint width, height; - CoglError *catch_error = NULL; + GError *catch_error = NULL; /* template material to avoid unnecessary shader compilation */ static CoglPipeline *material_template = NULL; @@ -277,7 +277,7 @@ setup_framebuffers (StThemeNodeTransition *transition, priv->old_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (priv->old_texture)); if (!cogl_framebuffer_allocate (priv->old_offscreen, &catch_error)) { - cogl_error_free (catch_error); + g_error_free (catch_error); cogl_clear_object (&priv->old_offscreen); return FALSE; } @@ -286,7 +286,7 @@ setup_framebuffers (StThemeNodeTransition *transition, priv->new_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (priv->new_texture)); if (!cogl_framebuffer_allocate (priv->new_offscreen, &catch_error)) { - cogl_error_free (catch_error); + g_error_free (catch_error); cogl_clear_object (&priv->new_offscreen); return FALSE; }