environment: Support slow down factor when easing
Being able to slow down animations is a helpful debugging tool; to not lose it when starting to use Clutter's implicit animations, monkey-patch the appropriate methods to support our global slow down factor. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
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@ -57,6 +57,10 @@ function _patchLayoutClass(layoutClass, styleProps) {
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};
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};
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}
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}
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function _adjustEasingTime(msecs) {
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return St.get_slow_down_factor() * msecs;
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}
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function _loggingFunc() {
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function _loggingFunc() {
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let fields = {'MESSAGE': [].join.call(arguments, ', ')};
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let fields = {'MESSAGE': [].join.call(arguments, ', ')};
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let domain = "GNOME Shell";
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let domain = "GNOME Shell";
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@ -93,6 +97,15 @@ function init() {
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column_spacing: 'spacing-columns' });
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column_spacing: 'spacing-columns' });
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_patchLayoutClass(Clutter.BoxLayout, { spacing: 'spacing' });
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_patchLayoutClass(Clutter.BoxLayout, { spacing: 'spacing' });
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let origSetEasingDuration = Clutter.Actor.prototype.set_easing_duration;
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Clutter.Actor.prototype.set_easing_duration = function(msecs) {
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origSetEasingDuration.call(this, _adjustEasingTime(msecs));
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};
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let origSetEasingDelay = Clutter.Actor.prototype.set_easing_delay;
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Clutter.Actor.prototype.set_easing_delay = function(msecs) {
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origSetEasingDelay.call(this, _adjustEasingTime(msecs));
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};
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Clutter.Actor.prototype.toString = function() {
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Clutter.Actor.prototype.toString = function() {
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return St.describe_actor(this);
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return St.describe_actor(this);
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};
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};
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