screenshot: use the correct offsets when calculating the window area

Use the correct clip offsets when taking the screenshot of a window, to
exclude possible invisible borders and to include the case where the
window doesn't have any frame itself.
This commit is contained in:
Cosimo Cecchi 2012-01-27 16:29:15 -05:00
parent 12746a1949
commit 9147dee0de

View File

@ -2157,6 +2157,30 @@ shell_global_screenshot_area (ShellGlobal *global,
clutter_actor_queue_redraw (stage);
}
static void
screenshot_get_texture_data (ClutterActor *window_actor,
cairo_rectangle_int_t *clip,
guint8 *data)
{
ClutterTexture *window_tex;
CoglHandle texture;
window_tex = CLUTTER_TEXTURE (meta_window_actor_get_texture (META_WINDOW_ACTOR (window_actor)));
texture = clutter_texture_get_cogl_texture (window_tex);
g_return_if_fail (texture != COGL_INVALID_HANDLE);
if (clip != NULL)
texture = cogl_texture_new_from_sub_texture (texture,
clip->x,
clip->y,
clip->width,
clip->height);
cogl_flush();
cogl_texture_get_data (texture, CLUTTER_CAIRO_FORMAT_ARGB32, 0, data);
}
/**
* shell_global_screenshot_window:
* @global: the #ShellGlobal
@ -2176,7 +2200,6 @@ shell_global_screenshot_window (ShellGlobal *global,
const char *filename,
ShellGlobalScreenshotCallback callback)
{
CoglHandle texture;
guchar *data;
GSimpleAsyncResult *result;
@ -2186,53 +2209,45 @@ shell_global_screenshot_window (ShellGlobal *global,
MetaDisplay *display = meta_screen_get_display (screen);
MetaWindow *window = meta_display_get_focus_window (display);
ClutterActor *window_actor;
gint width, height;
gfloat actor_x, actor_y;
MetaRectangle rect;
cairo_rectangle_int_t clip;
screenshot_data->global = global;
screenshot_data->filename = g_strdup (filename);
screenshot_data->callback = callback;
window_actor = CLUTTER_ACTOR (meta_window_get_compositor_private (window));
texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (meta_window_actor_get_texture (META_WINDOW_ACTOR (window_actor))));
clutter_actor_get_position (window_actor, &actor_x, &actor_y);
screenshot_data->screenshot_area.x = (gint) clutter_actor_get_x (window_actor);
screenshot_data->screenshot_area.y = (gint) clutter_actor_get_y (window_actor);
if (!include_frame)
if (include_frame || !meta_window_get_frame (window))
{
MetaRectangle *window_rect = meta_window_get_rect (window);
texture = cogl_texture_new_from_sub_texture (texture,
window_rect->x,
window_rect->y,
window_rect->width,
window_rect->height);
meta_window_get_outer_rect (window, &rect);
screenshot_data->image = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
window_rect->width,
window_rect->height);
screenshot_data->screenshot_area.x = rect.x;
screenshot_data->screenshot_area.y = rect.y;
screenshot_data->screenshot_area.x += window_rect->x;
screenshot_data->screenshot_area.y += window_rect->y;
screenshot_data->screenshot_area.width = window_rect->width;
screenshot_data->screenshot_area.height = window_rect->height;
clip.x = rect.x - (gint) actor_x;
clip.y = rect.y - (gint) actor_y;
}
else
{
width = (gint) clutter_actor_get_width (window_actor);
height = (gint) clutter_actor_get_height (window_actor);
rect = *meta_window_get_rect (window);
screenshot_data->image = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
width, height);
screenshot_data->screenshot_area.x = (gint) actor_x + rect.x;
screenshot_data->screenshot_area.y = (gint) actor_y + rect.y;
screenshot_data->screenshot_area.width = width;
screenshot_data->screenshot_area.height = height;
clip.x = rect.x;
clip.y = rect.y;
}
clip.width = screenshot_data->screenshot_area.width = rect.width;
clip.height = screenshot_data->screenshot_area.height = rect.height;
screenshot_data->image = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
clip.width, clip.height);
data = cairo_image_surface_get_data (screenshot_data->image);
cogl_flush();
cogl_texture_get_data (texture, CLUTTER_CAIRO_FORMAT_ARGB32, 0, data);
screenshot_get_texture_data (window_actor, &clip, data);
cairo_surface_mark_dirty (screenshot_data->image);