workspace: Pass device to startDrag()
This is necessary to make DnD operations work from tablet devices on wayland, as it's not the same onscreen pointer sprite than mice. Fixes window DnD in the overview on tablet devices, no longer having them stick to the wrong pointer. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/897
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@ -431,7 +431,7 @@ var WindowClone = GObject.registerClass({
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return;
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let [x, y] = action.get_coords();
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action.release();
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this._draggable.startDrag(x, y, global.get_current_time(), this._dragTouchSequence);
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this._draggable.startDrag(x, y, global.get_current_time(), this._dragTouchSequence, event.get_device());
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});
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} else {
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this.emit('show-chrome');
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