lookingGlass: Draw a red border around target actor

This commit is contained in:
Colin Walters
2009-08-04 09:48:15 -04:00
parent 3429abff40
commit 902956ca0d
3 changed files with 50 additions and 0 deletions

View File

@@ -178,3 +178,38 @@ shell_draw_glow (ClutterCairoTexture *texture,
cairo_pattern_destroy (gradient);
cairo_destroy (cr);
}
static void
hook_paint_red_border (ClutterActor *actor,
gpointer user_data)
{
CoglColor color;
ClutterGeometry geom;
float width = 2;
float x2;
float y2;
cogl_color_set_from_4ub (&color, 0xff, 0, 0, 0xc4);
cogl_set_source_color (&color);
clutter_actor_get_allocation_geometry (actor, &geom);
x2 = geom.x + geom.width;
y2 = geom.y + geom.height;
/** clockwise order **/
cogl_rectangle (geom.x, geom.y,
x2, geom.y + width);
cogl_rectangle (x2 - width, geom.y + width,
x2, y2);
cogl_rectangle (x2 - width, y2,
geom.x, y2 - width);
cogl_rectangle (geom.x + width, y2 - width,
geom.x, geom.y + width);
}
guint
shell_add_hook_paint_red_border (ClutterActor *actor)
{
return g_signal_connect_after (G_OBJECT (actor), "paint",
G_CALLBACK (hook_paint_red_border), NULL);
}

View File

@@ -23,6 +23,8 @@ void shell_draw_glow (ClutterCairoTexture *texture,
double green,
double alpha);
guint shell_add_hook_paint_red_border (ClutterActor *actor);
G_END_DECLS
#endif /* __SHELL_GLOBAL_H__ */