lookingGlass: Draw a red border around target actor
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@ -230,6 +230,14 @@ LookingGlass.prototype = {
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let displayText = new Clutter.Text({ color: MATRIX_GREEN,
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font_name: MATRIX_FONT, text: '' });
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eventHandler.append(displayText, Big.BoxPackFlags.EXPAND);
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let borderPaintTarget = null;
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let borderPaintId = null;
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eventHandler.connect('destroy', Lang.bind(this, function() {
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if (borderPaintTarget != null)
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borderPaintTarget.disconnect(borderPaintId);
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}));
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eventHandler.connect('button-press-event', Lang.bind(this, function (actor, event) {
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let global = Shell.Global.get();
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Clutter.ungrab_pointer(eventHandler);
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@ -246,6 +254,7 @@ LookingGlass.prototype = {
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global.stage.set_key_focus(this._entry);
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return true;
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}));
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eventHandler.connect('motion-event', Lang.bind(this, function (actor, event) {
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let global = Shell.Global.get();
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let [stageX, stageY] = event.get_coords();
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@ -253,6 +262,10 @@ LookingGlass.prototype = {
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stageX,
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stageY);
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displayText.text = '<inspect x: ' + stageX + ' y: ' + stageY + '> ' + target;
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if (borderPaintTarget != null)
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borderPaintTarget.disconnect(borderPaintId);
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borderPaintTarget = target;
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borderPaintId = Shell.add_hook_paint_red_border(target);
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return true;
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}));
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Clutter.grab_pointer(eventHandler);
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