Allow NbtkBoxLayout to shrink down to its minimum size

When a NbtkBoxLayout is allocated a size less than its natural size,
think "shrink" needs to be divided among the children that have
a smaller minimum size than natural size.

This is done by preferentially shrinking the children that are most
expanded from their minimum size and then increasing that set of
children until we've found enough total shrink.

A new method is used of allocating children at integral sizes - instead
of rounding the per-child extra amount to an integer (which causes
cumulative round-off errors), compute the position as we go along in
floats and round individually for each child widget.

Extend the box-layout test to include of a test of a box being set
to various widths, starting quite narrow.

http://bugzilla.moblin.org/show_bug.cgi?id=6311
This commit is contained in:
Owen W. Taylor 2009-09-21 18:01:17 -04:00
parent d2b98701be
commit 8f7e6f8117
2 changed files with 282 additions and 88 deletions

View File

@ -21,6 +21,8 @@
*/
#include <stdlib.h>
#include "nbtk-box-layout.h"
#include "nbtk-private.h"
@ -556,6 +558,125 @@ nbtk_box_layout_get_preferred_height (ClutterActor *actor,
min_height_p, natural_height_p);
}
typedef struct {
int child_index;
gfloat shrink_amount;
} BoxChildShrink;
/* Sort with the greatest shrink amount first */
static int
compare_by_shrink_amount (const void *a,
const void *b)
{
float diff = ((const BoxChildShrink *)a)->shrink_amount - ((const BoxChildShrink *)b)->shrink_amount;
return diff < 0 ? 1 : (diff == 0 ? 0 : -1);
}
/* Sort in ascending order by child index */
static int
compare_by_child_index (const void *a,
const void *b)
{
return ((const BoxChildShrink *)a)->child_index - ((const BoxChildShrink *)b)->child_index;
}
static BoxChildShrink *
compute_shrinks (NbtkBoxLayout *self,
gfloat for_length,
gfloat total_shrink)
{
NbtkBoxLayoutPrivate *priv = self->priv;
int n_children = g_list_length (priv->children);
BoxChildShrink *shrinks = g_new0 (BoxChildShrink, n_children);
gfloat shrink_so_far, base_shrink;
int n_shrink_children;
GList *l;
int i;
/* The effect that we want is that all the children get an equal chance
* to expand from their minimum size up to the natural size. Or to put
* it a different way, we want to start by shrinking only the child that
* can shrink most, then shrink that and the next most shrinkable child,
* to the point where we are shrinling everything.
*/
/* Find the amount of possible shrink for each child */
int n_visible_children = 0;
for (l = priv->children; l; l = l->next, i++)
{
gfloat child_min, child_nat;
shrinks[i].child_index = i;
if (CLUTTER_ACTOR_IS_VISIBLE (l->data))
{
if (priv->is_vertical)
clutter_actor_get_preferred_height ((ClutterActor*) l->data,
for_length,
&child_min, &child_nat);
else
clutter_actor_get_preferred_width ((ClutterActor*) l->data,
for_length,
&child_min, &child_nat);
shrinks[i].shrink_amount = MAX (0., child_nat - child_min);
n_visible_children++;
}
else
{
shrinks[i].shrink_amount = -1.;
}
}
/* We want to process children starting from the child with the maximum available
* shrink, so sort in this order; !visible children end up at the end */
qsort (shrinks, n_children, sizeof (BoxChildShrink), compare_by_shrink_amount);
/* +--+
* | |
* | | +--
* | | | |
* | | | | +-+
* --+--+-+-+-+-+----------
* | | | | | | +-+ +-+
* | | | | | | | | | |
* --+--+-+-+-+-+-+-+------
*
* We are trying to find the correct position for the upper line the "water mark"
* so that total of the portion of the bars above the line is equal to the total
* amount we want to shrink.
*/
/* Start by moving the line downward, top-of-bar by top-of-bar */
shrink_so_far = 0;
for (n_shrink_children = 1; n_shrink_children <= n_visible_children; n_shrink_children++)
{
if (n_shrink_children < n_visible_children)
base_shrink = shrinks[n_shrink_children].shrink_amount;
else
base_shrink = 0;
shrink_so_far += n_shrink_children * (shrinks[n_shrink_children - 1].shrink_amount - base_shrink);
if (shrink_so_far >= total_shrink || n_shrink_children == n_visible_children)
break;
}
/* OK, we found enough shrinkage, move it back upwards to the right position */
base_shrink += (shrink_so_far - total_shrink) / n_shrink_children;
if (base_shrink < 0) /* can't shrink that much, probably round-off error */
base_shrink = 0;
/* Assign the portion above the base shrink line to the shrink_amount */
for (i = 0; i < n_shrink_children; i++)
shrinks[i].shrink_amount -= base_shrink;
for (; i < n_children; i++)
shrinks[i].shrink_amount = 0;
/* And sort back to their original order */
qsort (shrinks, n_children, sizeof (BoxChildShrink), compare_by_child_index);
return shrinks;
}
static void
nbtk_box_layout_allocate (ClutterActor *actor,
const ClutterActorBox *box,
@ -564,10 +685,12 @@ nbtk_box_layout_allocate (ClutterActor *actor,
NbtkBoxLayoutPrivate *priv = NBTK_BOX_LAYOUT (actor)->priv;
ShellThemeNode *theme_node = nbtk_widget_get_theme_node (NBTK_WIDGET (actor));
ClutterActorBox content_box;
gfloat avail_width, avail_height, pref_width, pref_height;
gfloat position = 0;
gfloat avail_width, avail_height, min_width, natural_width, min_height, natural_height;
gfloat position, next_position;
GList *l;
gint n_expand_children, extra_space;
gint n_expand_children = 0, i;
gfloat expand_amount, shrink_amount;
BoxChildShrink *shrinks = NULL;
CLUTTER_ACTOR_CLASS (nbtk_box_layout_parent_class)->allocate (actor, box,
flags);
@ -581,9 +704,9 @@ nbtk_box_layout_allocate (ClutterActor *actor,
avail_height = content_box.y2 - content_box.y1;
get_content_preferred_height (NBTK_BOX_LAYOUT (actor), avail_width,
NULL, &pref_height);
&min_height, &natural_height);
get_content_preferred_width (NBTK_BOX_LAYOUT (actor), avail_height,
NULL, &pref_width);
&min_width, &natural_width);
/* update adjustments for scrolling */
if (priv->vadjustment)
@ -592,7 +715,7 @@ nbtk_box_layout_allocate (ClutterActor *actor,
g_object_set (G_OBJECT (priv->vadjustment),
"lower", 0.0,
"upper", pref_height,
"upper", natural_height,
"page-size", avail_height,
"step-increment", avail_height / 6,
"page-increment", avail_height,
@ -608,7 +731,7 @@ nbtk_box_layout_allocate (ClutterActor *actor,
g_object_set (G_OBJECT (priv->hadjustment),
"lower", 0.0,
"upper", pref_width,
"upper", natural_width,
"page-size", avail_width,
"step-increment", avail_width / 6,
"page-increment", avail_width,
@ -618,38 +741,44 @@ nbtk_box_layout_allocate (ClutterActor *actor,
nbtk_adjustment_set_value (priv->hadjustment, prev_value);
}
/* count the number of children with expand set to TRUE */
n_expand_children = 0;
for (l = priv->children; l; l = l->next)
if (priv->is_vertical)
{
gboolean expand;
if (!CLUTTER_ACTOR_IS_VISIBLE (l->data))
continue;
clutter_container_child_get ((ClutterContainer *) actor,
(ClutterActor*) l->data,
"expand", &expand,
NULL);
if (expand)
n_expand_children++;
}
if (n_expand_children == 0)
{
extra_space = 0;
n_expand_children = 1;
expand_amount = MAX (0, avail_height - natural_height);
shrink_amount = MAX (0, natural_height - MAX (avail_height, min_height));
}
else
{
if (priv->is_vertical)
extra_space = (avail_height - pref_height) / n_expand_children;
else
extra_space = (avail_width - pref_width) / n_expand_children;
expand_amount = MAX (0, avail_width - natural_width);
shrink_amount = MAX (0, natural_width - MAX (avail_width, min_width));
}
/* don't shrink anything */
if (extra_space < 0)
extra_space = 0;
if (expand_amount > 0)
{
/* count the number of children with expand set to TRUE */
n_expand_children = 0;
for (l = priv->children; l; l = l->next)
{
gboolean expand;
if (!CLUTTER_ACTOR_IS_VISIBLE (l->data))
continue;
clutter_container_child_get ((ClutterContainer *) actor,
(ClutterActor*) l->data,
"expand", &expand,
NULL);
if (expand)
n_expand_children++;
}
if (n_expand_children == 0)
expand_amount = 0;
}
else if (shrink_amount > 0)
{
shrinks = compute_shrinks (NBTK_BOX_LAYOUT (actor),
priv->is_vertical ? avail_width : avail_height,
shrink_amount);
}
if (priv->is_vertical)
@ -658,22 +787,26 @@ nbtk_box_layout_allocate (ClutterActor *actor,
position = content_box.x1;
if (priv->is_pack_start)
l = g_list_last (priv->children);
{
l = g_list_last (priv->children);
i = g_list_length (priv->children);
}
else
l = priv->children;
{
l = priv->children;
i = 0;
}
for (l = (priv->is_pack_start) ? g_list_last (priv->children) : priv->children;
l;
l = (priv->is_pack_start) ? l->prev : l->next)
while (l)
{
ClutterActor *child = (ClutterActor*) l->data;
ClutterActorBox child_box;
gfloat child_nat;
gfloat child_min, child_nat, child_allocated;
gboolean xfill, yfill, expand;
NbtkAlign xalign, yalign;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
continue;
goto next_child;
clutter_container_child_get ((ClutterContainer*) actor, child,
"x-fill", &xfill,
@ -686,48 +819,61 @@ nbtk_box_layout_allocate (ClutterActor *actor,
if (priv->is_vertical)
{
clutter_actor_get_preferred_height (child, avail_width,
NULL, &child_nat);
&child_min, &child_nat);
}
else
{
clutter_actor_get_preferred_width (child, avail_height,
&child_min, &child_nat);
}
child_box.y1 = position;
if (expand)
child_box.y2 = position + child_nat + extra_space;
else
child_box.y2 = position + child_nat;
child_allocated = child_nat;
if (expand_amount > 0 && expand)
child_allocated += expand_amount / n_expand_children;
else if (shrink_amount > 0)
child_allocated -= shrinks[i].shrink_amount;
next_position = position + child_allocated;
if (priv->is_vertical)
{
child_box.y1 = (int)(0.5 + position);
child_box.y2 = (int)(0.5 + next_position);
child_box.x1 = content_box.x1;
child_box.x2 = content_box.x2;
_nbtk_allocate_fill (child, &child_box, xalign, yalign, xfill, yfill);
clutter_actor_allocate (child, &child_box, flags);
if (expand)
position += (child_nat + priv->spacing + extra_space);
else
position += (child_nat + priv->spacing);
}
else
{
clutter_actor_get_preferred_width (child, avail_height,
NULL, &child_nat);
child_box.x1 = position;
if (expand)
child_box.x2 = position + child_nat + extra_space;
else
child_box.x2 = position + child_nat;
child_box.x1 = (int)(0.5 + position);
child_box.x2 = (int)(0.5 + next_position);
child_box.y1 = content_box.y1;
child_box.y2 = content_box.y2;
_nbtk_allocate_fill (child, &child_box, xalign, yalign, xfill, yfill);
clutter_actor_allocate (child, &child_box, flags);
}
if (expand)
position += (child_nat + priv->spacing + extra_space);
else
position += (child_nat + priv->spacing);
position = next_position + priv->spacing;
next_child:
if (priv->is_pack_start)
{
l = l->prev;
i--;
}
else
{
l = l->next;
i++;
}
}
if (shrinks)
g_free (shrinks);
}
static void

View File

@ -8,32 +8,80 @@ const UI = imports.testcommon.ui;
UI.init();
let stage = Clutter.Stage.get_default();
let b = new Nbtk.BoxLayout({ vertical: true,
width: stage.width,
height: stage.height });
stage.add_actor(b);
let vbox = new Nbtk.BoxLayout({ vertical: true,
width: stage.width,
height: stage.height,
spacing: 10,
style: 'padding: 10px' });
stage.add_actor(vbox);
let b2 = new Nbtk.BoxLayout();
b.add(b2, { expand: true, fill: true });
////////////////////////////////////////////////////////////////////////////////
let r1 = new Nbtk.BoxLayout({ style_class: 'red',
width: 10,
height: 10 });
b2.add(r1, { expand: true });
let colored_boxes = new Nbtk.BoxLayout({ vertical: true,
width: 200,
height: 200,
style: 'border: 2px solid black;' });
vbox.add(colored_boxes, { x_fill: false,
x_align: Nbtk.Align.MIDDLE });
let r2 = new Nbtk.BoxLayout({ style_class: 'green',
width: 10,
height: 10 });
b2.add(r2, { expand: true,
x_fill: false,
x_align: Nbtk.Align.MIDDLE,
y_fill: false,
y_align: Nbtk.Align.MIDDLE });
let b2 = new Nbtk.BoxLayout({ style: 'border: 2px solid #666666' });
colored_boxes.add(b2, { expand: true });
b2.add(new Nbtk.Label({ text: "Expand",
style: 'border: 1px solid #aaaaaa; '
+ 'background: #ffeecc' }),
{ expand: true });
b2.add(new Nbtk.Label({ text: "Expand\nNo Fill",
style: 'border: 1px solid #aaaaaa; '
+ 'background: #ccffaa' }),
{ expand: true,
x_fill: false,
x_align: Nbtk.Align.MIDDLE,
y_fill: false,
y_align: Nbtk.Align.MIDDLE });
colored_boxes.add(new Nbtk.Label({ text: "Default",
style: 'border: 1px solid #aaaaaa; '
+ 'background: #cceeff' }));
////////////////////////////////////////////////////////////////////////////////
function createCollapsableBox(width) {
let b = new Nbtk.BoxLayout({ width: width,
style: 'border: 1px solid black;'
+ 'font: 13px Sans;' });
b.add(new Nbtk.Label({ text: "Very Very Very Long",
style: 'background: #ffaacc;'
+ 'padding: 5px; '
+ 'border: 1px solid #666666;' }),
{ expand: true });
b.add(new Nbtk.Label({ text: "Very Very Long",
style: 'background: #ffeecc; '
+ 'padding: 5px; '
+ 'border: 1px solid #666666;' }),
{ expand: true });
b.add(new Nbtk.Label({ text: "Very Long",
style: 'background: #ccffaa; '
+ 'padding: 5px; '
+ 'border: 1px solid #666666;' }),
{ expand: true });
b.add(new Nbtk.Label({ text: "Short",
style: 'background: #cceeff; '
+ 'padding: 5px; '
+ 'border: 1px solid #666666;' }),
{ expand: true });
return b;
}
for (let width = 200; width <= 500; width += 60 ) {
vbox.add(createCollapsableBox (width),
{ x_fill: false,
x_align: Nbtk.Align.MIDDLE });
}
////////////////////////////////////////////////////////////////////////////////
let r3 = new Nbtk.BoxLayout({ style_class: 'blue',
width: 10,
height: 10 });
b.add(r3);
stage.show();
Clutter.main();