Add "precision" to boxpointer alignment

Allows the boxpointer arrow to be at a fixed percentage of the bubble

https://bugzilla.gnome.org/show_bug.cgi?id=642031
This commit is contained in:
Sardem FF7
2011-02-09 18:27:00 +01:00
committed by Dan Winship
parent 140022aaf2
commit 8f3376ce62
7 changed files with 12 additions and 30 deletions

View File

@ -320,9 +320,11 @@ BoxPointer.prototype = {
// separated from its sourceActor
let primary = global.get_primary_monitor();
let themeNode = this.actor.get_theme_node();
let halfBorder = themeNode.get_length('-arrow-border-width') / 2;
let halfBase = themeNode.get_length('-arrow-base') / 2;
let borderWidth = themeNode.get_length('-arrow-border-width');
let arrowBase = themeNode.get_length('-arrow-base');
let borderRadius = themeNode.get_length('-arrow-border-radius');
let margin = (4 * borderRadius + borderWidth + arrowBase);
let halfMargin = margin / 2;
let resX, resY;
@ -346,17 +348,7 @@ BoxPointer.prototype = {
switch (this._arrowSide) {
case St.Side.TOP:
case St.Side.BOTTOM:
switch (alignment) {
case St.Align.START:
resX = sourceCenterX - (halfBase + borderRadius + halfBorder);
break;
case St.Align.MIDDLE:
resX = sourceCenterX - (natWidth / 2);
break;
case St.Align.END:
resX = sourceCenterX - natWidth + (halfBase + borderRadius + halfBorder);
break;
}
resX = sourceCenterX - (halfMargin + (natWidth - margin) * alignment);
resX = Math.max(resX, primary.x + 10);
resX = Math.min(resX, primary.x + primary.width - (10 + natWidth));
@ -365,17 +357,7 @@ BoxPointer.prototype = {
case St.Side.LEFT:
case St.Side.RIGHT:
switch (alignment) {
case St.Align.START:
resY = sourceCenterY - (halfBase + borderRadius + halfBorder);
break;
case St.Align.MIDDLE:
resY = sourceCenterY - (natHeight / 2);
break;
case St.Align.END:
resY = sourceCenterY - natHeight + (halfBase + borderRadius + halfBorder);
break;
}
resY = sourceCenterY - (halfMargin + (natHeight - margin) * alignment);
resY = Math.max(resY, primary.y + 10);
resY = Math.min(resY, primary.y + primary.height - (10 + natHeight));