gdm: use integer coordinates for login dialog actors

If the login screen actors aren't placed at pixel
boundaries then they will show up blurred with fuzzy
text.

This commit ensures all actor allocations are floored
to integer coordinates.

https://bugzilla.gnome.org/show_bug.cgi?id=746912
This commit is contained in:
Clément Guérin 2015-03-27 22:19:47 +01:00 committed by Ray Strode
parent e87656af16
commit 8e802fd32f

View File

@ -506,7 +506,7 @@ const LoginDialog = new Lang.Class({
let [minWidth, minHeight, natWidth, natHeight] = this._bannerView.get_preferred_size();
let centerX = dialogBox.x1 + (dialogBox.x2 - dialogBox.x1) / 2;
actorBox.x1 = centerX - natWidth / 2;
actorBox.x1 = Math.floor(centerX - natWidth / 2);
actorBox.y1 = dialogBox.y1 + Main.layoutManager.panelBox.height;
actorBox.x2 = actorBox.x1 + natWidth;
actorBox.y2 = actorBox.y1 + natHeight;
@ -520,7 +520,7 @@ const LoginDialog = new Lang.Class({
let [minWidth, minHeight, natWidth, natHeight] = this._logoBin.get_preferred_size();
let centerX = dialogBox.x1 + (dialogBox.x2 - dialogBox.x1) / 2;
actorBox.x1 = centerX - natWidth / 2;
actorBox.x1 = Math.floor(centerX - natWidth / 2);
actorBox.y1 = dialogBox.y2 - natHeight;
actorBox.x2 = actorBox.x1 + natWidth;
actorBox.y2 = actorBox.y1 + natHeight;
@ -535,8 +535,8 @@ const LoginDialog = new Lang.Class({
let centerX = dialogBox.x1 + (dialogBox.x2 - dialogBox.x1) / 2;
let centerY = dialogBox.y1 + (dialogBox.y2 - dialogBox.y1) / 2;
actorBox.x1 = centerX - natWidth / 2;
actorBox.y1 = centerY - natHeight / 2;
actorBox.x1 = Math.floor(centerX - natWidth / 2);
actorBox.y1 = Math.floor(centerY - natHeight / 2);
actorBox.x2 = actorBox.x1 + natWidth;
actorBox.y2 = actorBox.y1 + natHeight;
@ -591,7 +591,7 @@ const LoginDialog = new Lang.Class({
let leftOverTopSpace = leftOverYSpace / 2;
// Then, shift the banner into the middle of that extra space
let yShift = leftOverTopSpace / 2;
let yShift = Math.floor(leftOverTopSpace / 2);
bannerAllocation.y1 += yShift;
bannerAllocation.y2 += yShift;
@ -617,8 +617,8 @@ const LoginDialog = new Lang.Class({
let centerGap = wideSpacing / 8;
// place the banner along the left edge of the center margin
bannerAllocation.x2 = centerX - centerGap / 2;
bannerAllocation.x1 = bannerAllocation.x2 - wideBannerWidth;
bannerAllocation.x2 = Math.floor(centerX - centerGap / 2);
bannerAllocation.x1 = Math.floor(bannerAllocation.x2 - wideBannerWidth);
// figure out how tall it would like to be and try to accomodate
// but don't let it get too close to the logo
@ -626,11 +626,11 @@ const LoginDialog = new Lang.Class({
let maxWideHeight = dialogHeight - 3 * logoHeight;
wideBannerHeight = Math.min(maxWideHeight, wideBannerHeight);
bannerAllocation.y1 = centerY - wideBannerHeight / 2;
bannerAllocation.y1 = Math.floor(centerY - wideBannerHeight / 2);
bannerAllocation.y2 = bannerAllocation.y1 + wideBannerHeight;
// place the auth prompt along the right edge of the center margin
authPromptAllocation.x1 = centerX + centerGap / 2;
authPromptAllocation.x1 = Math.floor(centerX + centerGap / 2);
authPromptAllocation.x2 = authPromptAllocation.x1 + authPromptWidth;
} else {
// If we aren't going to do a wide view, then we need to limit
@ -640,7 +640,7 @@ const LoginDialog = new Lang.Class({
leftOverYSpace += bannerHeight;
// Then figure out how much of that space is up top
let availableTopSpace = leftOverYSpace / 2;
let availableTopSpace = Math.floor(leftOverYSpace / 2);
// Then give all of that space to the banner
bannerAllocation.y2 = bannerAllocation.y1 + availableTopSpace;
@ -651,7 +651,7 @@ const LoginDialog = new Lang.Class({
let leftOverYSpace = dialogHeight - userSelectionHeight - logoHeight;
if (leftOverYSpace > 0) {
let topExpansion = leftOverYSpace / 2;
let topExpansion = Math.floor(leftOverYSpace / 2);
let bottomExpansion = topExpansion;
userSelectionAllocation.y1 -= topExpansion;