Avoid popping the workspace controls in and out at the end of DND
At the end of a drag operation, we would invoke the code to slide the controls in (because we were no longer DND'ing and not hovering) and then immediately afterwards invoke the code to slide it back out when we got the ENTER event from the end of DND. While the immediately overridden tween probably won't have any visible effect it's better to avoid this, so wait to update the zoom state until BEFORE_REDRAW. https://bugzilla.gnome.org/show_bug.cgi?id=640996
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@ -3,6 +3,7 @@
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Signals = imports.signals;
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@ -1060,7 +1061,14 @@ WorkspacesDisplay.prototype = {
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_dragEnd: function() {
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this._inDrag = false;
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this._updateZoom();
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// We do this deferred because drag-end is emitted before dnd.js emits
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// event/leave events that were suppressed during the drag. If we didn't
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// defer this, we'd zoom out then immediately zoom in because of the
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// enter event we received. That would normally be invisible but we
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// might as well avoid it.
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Meta.later_add(Meta.LaterType.BEFORE_REDRAW,
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Lang.bind(this, this._updateZoom));
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}
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};
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Signals.addSignalMethods(WorkspacesDisplay.prototype);
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