ScreenShield: move lock status handling to use session mode
Have distinct session modes for the lock screen and the unlock dialog, and rework the logic in ScreenShield to have the lock-screen mode stack onto the unlock-dialog mode (where applicable) https://bugzilla.gnome.org/show_bug.cgi?id=682542
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@ -1513,8 +1513,7 @@ const MessageTray = new Lang.Class({
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this._updateState();
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}));
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this._isScreenLocked = false;
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Main.screenShield.connect('lock-status-changed', Lang.bind(this, this._onScreenLockStatusChanged));
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Main.sessionMode.connect('updated', Lang.bind(this, this._updateState));
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global.display.add_keybinding('toggle-message-tray',
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new Gio.Settings({ schema: SHELL_KEYBINDINGS_SCHEMA }),
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@ -1688,11 +1687,6 @@ const MessageTray = new Lang.Class({
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this._notificationQueue.splice(index, 1);
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},
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_onScreenLockStatusChanged: function(screenShield, locked) {
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this._isScreenLocked = locked;
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this._updateState();
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},
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_lock: function() {
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this._locked = true;
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},
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@ -1919,15 +1913,12 @@ const MessageTray = new Lang.Class({
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_updateState: function() {
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// Notifications
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let notificationQueue = this._notificationQueue.filter(Lang.bind(this, function(notification) {
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if (this._isScreenLocked)
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return notification.showWhenLocked;
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else
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return true;
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return notification.showWhenLocked || Main.sessionMode.hasNotifications;
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}));
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let notificationUrgent = notificationQueue.length > 0 && notificationQueue[0].urgency == Urgency.CRITICAL;
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// notificationsLimited is false when the screen is locked, because they go through
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// different filtering, and we want to show non urgent messages at times
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let notificationsLimited = (this._busy || this._inFullscreen) && !this._isScreenLocked;
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let notificationsLimited = (this._busy || this._inFullscreen) && Main.sessionMode.hasNotifications;
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let notificationsPending = notificationQueue.length > 0 && (!notificationsLimited || notificationUrgent);
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let nextNotification = notificationQueue.length > 0 ? notificationQueue[0] : null;
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let notificationPinned = this._pointerInTray && !this._pointerInSummary && !this._notificationRemoved;
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@ -1938,7 +1929,7 @@ const MessageTray = new Lang.Class({
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!this._pointerInTray &&
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!this._locked &&
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!(this._pointerInKeyboard && notificationExpanded);
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let notificationLockedOut = this._isScreenLocked && (this._notification && !this._notification.showWhenLocked);
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let notificationLockedOut = !Main.sessionMode.hasNotifications && (this._notification && !this._notification.showWhenLocked);
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// TODO: how to deal with locked out notiifcations if want to keep showing notifications?!
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let notificationMustClose = this._notificationRemoved || notificationLockedOut || (notificationExpired && this._userActiveWhileNotificationShown) || this._notificationClosed;
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let canShowNotification = notificationsPending && this._summaryState == State.HIDDEN;
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@ -1968,7 +1959,7 @@ const MessageTray = new Lang.Class({
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let summaryOptionalInOverview = this._overviewVisible && !this._locked && !summaryHovered;
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let mustHideSummary = (notificationsPending && (notificationUrgent || summaryOptionalInOverview))
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|| notificationsVisible || this._isScreenLocked;
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|| notificationsVisible || !Main.sessionMode.hasNotifications;
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if (this._summaryState == State.HIDDEN && !mustHideSummary && summarySummoned)
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this._showSummary();
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@ -422,8 +422,9 @@ const ScreenShield = new Lang.Class({
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this._settings = new Gio.Settings({ schema: SCREENSAVER_SCHEMA });
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this._isModal = false;
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this._isLocked = false;
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this._hasLockScreen = false;
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this._isGreeter = false;
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this._isActive = false;
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this._lightbox = new Lightbox.Lightbox(Main.uiGroup,
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{ inhibitEvents: true,
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@ -519,7 +520,7 @@ const ScreenShield = new Lang.Class({
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// If we have a unlock dialog, cancel it
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if (this._dialog) {
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this._dialog.cancel();
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if (!this._keepDialog) {
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if (!this._isGreeter) {
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this._dialog = null;
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}
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}
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@ -530,7 +531,7 @@ const ScreenShield = new Lang.Class({
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if (status == GnomeSession.PresenceStatus.IDLE) {
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if (this._dialog) {
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this._dialog.cancel();
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if (!this._keepDialog) {
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if (!this._isGreeter) {
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this._dialog = null;
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}
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}
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@ -540,14 +541,14 @@ const ScreenShield = new Lang.Class({
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this._isModal = true;
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}
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if (!this._isLocked)
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if (!this._isActive)
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this._lightbox.show();
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} else {
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let lightboxWasShown = this._lightbox.shown;
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this._lightbox.hide();
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let shouldLock = lightboxWasShown && this._settings.get_boolean(LOCK_ENABLED_KEY);
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if (shouldLock || this._isLocked) {
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if (shouldLock || this._isActive) {
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this.lock(false);
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} else if (this._isModal) {
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this.unlock();
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@ -556,7 +557,13 @@ const ScreenShield = new Lang.Class({
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},
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showDialog: function() {
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this.lock(true);
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if (!this._isModal) {
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Main.pushModal(this.actor);
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this._isModal = true;
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}
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this.actor.show();
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this._isGreeter = Main.sessionMode.isGreeter;
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this._ensureUnlockDialog();
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this._hideLockScreen(false);
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},
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@ -590,25 +597,24 @@ const ScreenShield = new Lang.Class({
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time: time,
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transition: 'linear',
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onComplete: function() {
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this._lockScreenHidden();
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this._lockScreenState = MessageTray.State.HIDDEN;
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this._lockScreenGroup.hide();
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},
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onCompleteScope: this,
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});
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} else {
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this._lockScreenHidden();
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this._lockScreenState = MessageTray.State.HIDDEN;
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this._lockScreenGroup.hide();
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}
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},
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_lockScreenHidden: function() {
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this._lockScreenState = MessageTray.State.HIDDEN;
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this._lockScreenGroup.hide();
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if (Main.sessionMode.currentMode == 'lock-screen')
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Main.sessionMode.popMode('lock-screen');
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},
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_ensureUnlockDialog: function() {
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if (!this._dialog) {
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let constructor = Main.sessionMode.unlockDialog;
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this._dialog = new constructor(this._lockDialogGroup);
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this._keepDialog = Main.sessionMode.isGreeter;
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if (!this._dialog) {
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// This session mode has no locking capabilities
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this.unlock();
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@ -625,15 +631,6 @@ const ScreenShield = new Lang.Class({
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this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
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this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
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}
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if (Main.sessionMode.isGreeter) {
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// Notify the other components that even though we are showing the
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// screenshield, we're not in a locked state
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// (this happens for the gdm greeter)
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this._isLocked = false;
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this.emit('lock-status-changed', false);
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}
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},
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_onUnlockFailed: function() {
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@ -648,6 +645,7 @@ const ScreenShield = new Lang.Class({
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},
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_resetLockScreen: function(animate) {
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this._ensureLockScreen();
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this._lockDialogGroup.scale_x = 1;
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this._lockDialogGroup.scale_y = 1;
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@ -679,6 +677,9 @@ const ScreenShield = new Lang.Class({
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}
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this._lockScreenGroup.grab_key_focus();
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if (Main.sessionMode.currentMode != 'lock-screen')
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Main.sessionMode.pushMode('lock-screen');
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},
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_lockScreenShown: function() {
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@ -696,7 +697,10 @@ const ScreenShield = new Lang.Class({
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// Some of the actors in the lock screen are heavy in
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// resources, so we only create them when needed
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_prepareLockScreen: function() {
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_ensureLockScreen: function() {
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if (this._hasLockScreen)
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return;
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this._lockScreenContentsBox = new St.BoxLayout({ x_align: Clutter.ActorAlign.CENTER,
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y_align: Clutter.ActorAlign.CENTER,
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x_expand: true,
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@ -738,7 +742,7 @@ const ScreenShield = new Lang.Class({
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},
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get locked() {
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return this._isLocked;
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return this._isActive;
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},
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_tweenUnlocked: function() {
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@ -760,13 +764,10 @@ const ScreenShield = new Lang.Class({
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},
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unlock: function() {
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if (!this._isLocked)
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return;
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if (this._hasLockScreen)
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this._clearLockScreen();
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if (this._dialog && !this._keepDialog) {
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if (this._dialog && !this._isGreeter) {
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this._dialog.destroy();
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this._dialog = null;
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}
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@ -778,30 +779,36 @@ const ScreenShield = new Lang.Class({
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this._isModal = false;
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}
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this._isLocked = false;
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this.actor.hide();
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this.emit('lock-status-changed', false);
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Main.sessionMode.popMode('lock-screen');
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if (Main.sessionMode.currentMode == 'lock-screen')
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Main.sessionMode.popMode('lock-screen');
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if (Main.sessionMode.currentMode == 'unlock-dialog')
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Main.sessionMode.popMode('unlock-dialog');
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this._isActive = false;
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this.emit('lock-status-changed');
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},
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lock: function(animate) {
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if (this._isLocked)
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return;
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if (!this._hasLockScreen)
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this._prepareLockScreen();
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if (!this._isModal) {
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Main.pushModal(this.actor);
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this._isModal = true;
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}
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this._isLocked = true;
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this.actor.show();
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if (Main.sessionMode.currentMode != 'unlock-dialog' &&
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Main.sessionMode.currentMode != 'lock-screen') {
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this._isGreeter = Main.sessionMode.isGreeter;
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if (!this._isGreeter)
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Main.sessionMode.pushMode('unlock-dialog');
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}
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this._resetLockScreen(animate);
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this.emit('lock-status-changed', true);
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Main.sessionMode.pushMode('lock-screen');
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this._isActive = true;
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this.emit('lock-status-changed');
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},
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});
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Signals.addSignalMethods(ScreenShield.prototype);
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@ -18,6 +18,7 @@ const _modes = {
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hasRunDialog: false,
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hasWorkspaces: false,
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hasWindows: false,
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hasNotifications: false,
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isLocked: false,
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isGreeter: false,
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isPrimary: false,
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@ -32,6 +33,7 @@ const _modes = {
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'gdm': {
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allowKeybindingsWhenModal: true,
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hasNotifications: true,
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isGreeter: true,
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isPrimary: true,
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unlockDialog: imports.gdm.loginDialog.LoginDialog,
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@ -46,7 +48,6 @@ const _modes = {
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'lock-screen': {
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isLocked: true,
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isGreeter: undefined,
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unlockDialog: undefined,
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components: ['networkAgent', 'polkitAgent', 'telepathyClient'],
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panel: {
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@ -56,6 +57,17 @@ const _modes = {
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},
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},
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'unlock-dialog': {
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isLocked: true,
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unlockDialog: undefined,
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components: ['networkAgent', 'polkitAgent', 'telepathyClient'],
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panel: {
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left: ['userMenu'],
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center: [],
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right: ['a11y', 'keyboard', 'lockScreen']
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},
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},
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'initial-setup': {
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isPrimary: true,
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components: ['keyring'],
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@ -74,9 +86,10 @@ const _modes = {
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hasRunDialog: true,
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hasWorkspaces: true,
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hasWindows: true,
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unlockDialog: imports.ui.unlockDialog.UnlockDialog,
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hasNotifications: true,
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isLocked: false,
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isPrimary: true,
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unlockDialog: imports.ui.unlockDialog.UnlockDialog,
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components: ['networkAgent', 'polkitAgent', 'telepathyClient',
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'keyring', 'recorder', 'autorunManager', 'automountManager'],
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panel: {
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@ -118,6 +131,13 @@ const SessionMode = new Lang.Class({
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this._sync();
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},
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switchMode: function(to) {
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if (this.currentMode == to)
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return;
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this._modeStack[this._modeStack.length - 1] = to;
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this._sync();
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},
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get currentMode() {
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return this._modeStack[this._modeStack.length - 1];
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},
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@ -343,8 +343,8 @@ const ScreenSaverDBus = new Lang.Class({
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_init: function() {
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this.parent();
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Main.screenShield.connect('lock-status-changed', Lang.bind(this, function(shield, locked) {
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this._dbusImpl.emit_signal('ActiveChanged', GLib.Variant.new('(b)', [locked]));
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Main.screenShield.connect('lock-status-changed', Lang.bind(this, function(shield) {
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this._dbusImpl.emit_signal('ActiveChanged', GLib.Variant.new('(b)', [shield.locked]));
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}));
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this._dbusImpl = Gio.DBusExportedObject.wrapJSObject(ScreenSaverIface, this);
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