Main: move the stage hierarchy initialization to LayoutManager

It is cleaner to concentrate all layout and chrome management
in one place, instead of having it scattered around the codebase.

https://bugzilla.gnome.org/show_bug.cgi?id=682429
This commit is contained in:
Giovanni Campagna 2012-12-24 15:19:22 +01:00
parent af1c799246
commit 8b2864ee70
3 changed files with 51 additions and 39 deletions

View File

@ -18,6 +18,7 @@ const HOT_CORNER_ACTIVATION_TIMEOUT = 0.5;
const STARTUP_ANIMATION_TIME = 0.2;
const KEYBOARD_ANIMATION_TIME = 0.15;
const PLYMOUTH_TRANSITION_TIME = 1;
const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
const MonitorConstraint = new Lang.Class({
Name: 'MonitorConstraint',
@ -119,6 +120,42 @@ const LayoutManager = new Lang.Class({
this._trackedActors = [];
// Normally, the stage is always covered so Clutter doesn't need to clear
// it; however it becomes visible during the startup animation
// See the comment below for a longer explanation
global.stage.color = DEFAULT_BACKGROUND_COLOR;
// Set up stage hierarchy to group all UI actors under one container.
this.uiGroup = new Shell.GenericContainer({ name: 'uiGroup' });
this.uiGroup.connect('allocate',
function (actor, box, flags) {
let children = actor.get_children();
for (let i = 0; i < children.length; i++)
children[i].allocate_preferred_size(flags);
});
this.uiGroup.connect('get-preferred-width',
function(actor, forHeight, alloc) {
let width = global.stage.width;
[alloc.min_size, alloc.natural_size] = [width, width];
});
this.uiGroup.connect('get-preferred-height',
function(actor, forWidth, alloc) {
let height = global.stage.height;
[alloc.min_size, alloc.natural_size] = [height, height];
});
global.window_group.reparent(this.uiGroup);
// Now, you might wonder why we went through all the hoops to implement
// the GDM greeter inside an X11 compositor, to do this at the end...
// However, hiding this is necessary to avoid showing the background during
// the initial animation, before Gdm.LoginDialog covers everything
if (Main.sessionMode.isGreeter)
global.window_group.hide();
global.overlay_group.reparent(this.uiGroup);
global.stage.add_child(this.uiGroup);
this.screenShieldGroup = new St.Widget({ name: 'screenShieldGroup',
visible: false,
clip_to_allocation: true,
@ -253,7 +290,7 @@ const LayoutManager = new Lang.Class({
if (!haveTopLeftCorner)
continue;
let corner = new HotCorner();
let corner = new HotCorner(this);
this._hotCorners.push(corner);
corner.actor.set_position(cornerX, cornerY);
this.addChrome(corner.actor);
@ -475,7 +512,7 @@ const LayoutManager = new Lang.Class({
// monitor (it will be hidden whenever a fullscreen window is visible,
// and shown otherwise)
addChrome: function(actor, params) {
Main.uiGroup.add_actor(actor);
this.uiGroup.add_actor(actor);
this._trackActor(actor, params);
},
@ -526,7 +563,7 @@ const LayoutManager = new Lang.Class({
//
// Removes @actor from the chrome
removeChrome: function(actor) {
Main.uiGroup.remove_actor(actor);
this.uiGroup.remove_actor(actor);
this._untrackActor(actor);
},
@ -545,7 +582,7 @@ const LayoutManager = new Lang.Class({
let actorData = Params.parse(params, defaultParams);
actorData.actor = actor;
actorData.isToplevel = actor.get_parent() == Main.uiGroup;
actorData.isToplevel = actor.get_parent() == this.uiGroup;
actorData.visibleId = actor.connect('notify::visible',
Lang.bind(this, this._queueUpdateRegions));
actorData.allocationId = actor.connect('notify::allocation',
@ -581,7 +618,7 @@ const LayoutManager = new Lang.Class({
} else {
let i = this._findActor(actor);
let actorData = this._trackedActors[i];
actorData.isToplevel = (newParent == Main.uiGroup);
actorData.isToplevel = (newParent == this.uiGroup);
}
},
@ -781,7 +818,7 @@ const LayoutManager = new Lang.Class({
if (actorData.affectsInputRegion &&
actorData.actor.get_paint_visibility() &&
!Main.uiGroup.get_skip_paint(actorData.actor))
!this.uiGroup.get_skip_paint(actorData.actor))
rects.push(rect);
if (!actorData.affectsStruts)

View File

@ -38,7 +38,6 @@ const XdndHandler = imports.ui.xdndHandler;
const Util = imports.misc.util;
const OVERRIDES_SCHEMA = 'org.gnome.shell.overrides';
const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
let componentManager = null;
let panel = null;
@ -112,41 +111,17 @@ function start() {
tracker.connect('startup-sequence-changed', _queueCheckWorkspaces);
// The stage is always covered so Clutter doesn't need to clear it; however
// the color is used as the default contents for the Mutter root background
// actor so set it anyways.
global.stage.color = DEFAULT_BACKGROUND_COLOR;
global.stage.no_clear_hint = true;
_defaultCssStylesheet = global.datadir + '/theme/gnome-shell.css';
loadTheme();
// Set up stage hierarchy to group all UI actors under one container.
uiGroup = new Shell.GenericContainer({ name: 'uiGroup' });
uiGroup.connect('allocate',
function (actor, box, flags) {
let children = uiGroup.get_children();
for (let i = 0; i < children.length; i++)
children[i].allocate_preferred_size(flags);
});
uiGroup.connect('get-preferred-width',
function(actor, forHeight, alloc) {
let width = global.stage.width;
[alloc.min_size, alloc.natural_size] = [width, width];
});
uiGroup.connect('get-preferred-height',
function(actor, forWidth, alloc) {
let height = global.stage.height;
[alloc.min_size, alloc.natural_size] = [height, height];
});
global.window_group.reparent(uiGroup);
global.overlay_group.reparent(uiGroup);
global.stage.add_actor(uiGroup);
// Setup the stage hierarchy early
layoutManager = new Layout.LayoutManager();
// For backward compatibility
uiGroup = layoutManager.uiGroup;
let backgroundActor = global.window_group.background;
background = backgroundActor.settings;
layoutManager = new Layout.LayoutManager();
_defaultCssStylesheet = global.datadir + '/theme/gnome-shell.css';
loadTheme();
xdndHandler = new XdndHandler.XdndHandler();
ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
overview = new Overview.Overview();

View File

@ -644,7 +644,7 @@ const ActivitiesButton = new Lang.Class({
this.actor.label_actor = this._label;
this.hotCorner = new Layout.HotCorner();
this.hotCorner = new Layout.HotCorner(Main.layoutManager);
container.add_actor(this.hotCorner.actor);
this.actor.connect('captured-event', Lang.bind(this, this._onCapturedEvent));