windowManager: fix fullscreen clone being left around
If we get another effect on the same actor, we should make sure to remove the clone through the "overwrite" methods provided by Tweener, or there will be a race that might end up with a stray clone being left around. https://bugzilla.gnome.org/show_bug.cgi?id=756714
This commit is contained in:
parent
bed660bdf4
commit
8ae0c69ccf
@ -1296,7 +1296,10 @@ const WindowManager = new Lang.Class({
|
||||
transition: 'easeOutQuad',
|
||||
onComplete: this._sizeChangeWindowDone,
|
||||
onCompleteScope: this,
|
||||
onCompleteParams: [shellwm, actor]
|
||||
onCompleteParams: [shellwm, actor],
|
||||
onOverwrite: this._sizeChangeWindowOverwritten,
|
||||
onOverwriteScope: this,
|
||||
onOverwriteParams: [shellwm, actor]
|
||||
});
|
||||
|
||||
// Now unfreeze actor updates, to get it to the new size.
|
||||
@ -1321,6 +1324,16 @@ const WindowManager = new Lang.Class({
|
||||
}
|
||||
},
|
||||
|
||||
_sizeChangeWindowOverwritten: function(shellwm, actor) {
|
||||
if (this._removeEffect(this._resizing, actor)) {
|
||||
let actorClone = actor.__fullscreenClone;
|
||||
if (actorClone) {
|
||||
actorClone.destroy();
|
||||
delete actor.__fullscreenClone;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
_hasAttachedDialogs: function(window, ignoreWindow) {
|
||||
var count = 0;
|
||||
window.foreach_transient(function(win) {
|
||||
|
Loading…
Reference in New Issue
Block a user