background: fix a race condition when loading several animations

When loading several animations at the same time, the last call
overrides the result for all of them.

This commit caches all animations separately based on the source's
schemas.

https://bugzilla.gnome.org/show_bug.cgi?id=741453
This commit is contained in:
Josselin Mouette 2014-12-12 21:57:11 +01:00 committed by Michael Biebl
parent 785c90f4b8
commit 8a4c862633

View File

@ -144,6 +144,7 @@ const BackgroundCache = new Lang.Class({
this._pendingFileLoads = [];
this._fileMonitors = {};
this._backgroundSources = {};
this._animations = {};
},
monitorFile: function(file) {
@ -162,12 +163,13 @@ const BackgroundCache = new Lang.Class({
getAnimation: function(params) {
params = Params.parse(params, { file: null,
settingsSchema: null,
onLoaded: null });
if (_fileEqual0(this._animationFile, params.file)) {
if (this._animations[params.settingsSchema] && _fileEqual0(this._animationFile, params.file)) {
if (params.onLoaded) {
let id = GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, function() {
params.onLoaded(this._animation);
params.onLoaded(this._animations[params.settingsSchema]);
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(id, '[gnome-shell] params.onLoaded');
@ -178,12 +180,11 @@ const BackgroundCache = new Lang.Class({
let animation = new Animation({ file: params.file });
animation.load(Lang.bind(this, function() {
this._animationFile = params.file;
this._animation = animation;
this._animations[params.settingsSchema] = animation;
if (params.onLoaded) {
let id = GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, function() {
params.onLoaded(this._animation);
params.onLoaded(this._animations[params.settingsSchema]);
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(id, '[gnome-shell] params.onLoaded');
@ -403,6 +404,7 @@ const Background = new Lang.Class({
_loadAnimation: function(file) {
this._cache.getAnimation({ file: file,
settingsSchema: this._settings.schema_id,
onLoaded: Lang.bind(this, function(animation) {
this._animation = animation;