boxpointer: Fix a small typo
This was showing up in my auto-complete results.
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@ -538,7 +538,7 @@ const BoxPointer = new Lang.Class({
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_shiftActor : function() {
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// Since the position of the BoxPointer depends on the allocated size
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// of the BoxPointer and the position of the source actor, trying
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// to position the BoxPoiner via the x/y properties will result in
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// to position the BoxPointer via the x/y properties will result in
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// allocation loops and warnings. Instead we do the positioning via
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// the anchor point, which is independent of allocation, and leave
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// x == y == 0.
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