[Overview] Update look and feel of the search field

Port the search entry to CSS and update look and feel according to
the latest design.

https://bugzilla.gnome.org/show_bug.cgi?id=611095
This commit is contained in:
Florian Müllner 2010-02-27 15:49:39 +01:00
parent 89173544d4
commit 858a6bf827
3 changed files with 175 additions and 150 deletions

View File

@ -62,5 +62,5 @@
clip-rule="evenodd"
d="M10.5,3.5l2,2L10,8l2.5,2.5l-2,2L8,10l-2.5,2.5l-2-2L6,8L3.5,5.5l2-2L8,6L10.5,3.5 z M0,8c0-4.418,3.582-8,8-8s8,3.582,8,8s-3.582,8-8,8S0,12.418,0,8z"
id="path2394"
style="fill-opacity:1;fill:#000000" />
</svg>
style="fill-opacity:1;fill:#545454" />
</svg>

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

View File

@ -271,11 +271,24 @@ StTooltip {
#searchEntry {
padding: 4px;
border-bottom: 1px solid #262626;
border-radius: 4px;
color: #a8a8a8;
border: 1px solid #565656;
background-color: #404040;
caret-color: #fff;
caret-size: 1px;
height: 16px;
}
#searchEntry:active {
background-color: #c4c4c4;
#searchEntry:focus {
color: #545454;
border: 1px solid #3a3a3a;
background-color: #e8e8e8;
caret-color: #545454;
}
#searchEntry:hover {
border: 1px solid #767676;
}
.dash-section {

View File

@ -24,31 +24,6 @@ const Search = imports.ui.search;
const MAX_RENDERED_SEARCH_RESULTS = 25;
const DEFAULT_PADDING = 4;
const DEFAULT_SPACING = 4;
const BACKGROUND_COLOR = new Clutter.Color();
BACKGROUND_COLOR.from_pixel(0x000000c0);
const PRELIGHT_COLOR = new Clutter.Color();
PRELIGHT_COLOR.from_pixel(0x4f6fadaa);
const TEXT_COLOR = new Clutter.Color();
TEXT_COLOR.from_pixel(0x5f5f5fff);
const BRIGHTER_TEXT_COLOR = new Clutter.Color();
BRIGHTER_TEXT_COLOR.from_pixel(0xbbbbbbff);
const BRIGHT_TEXT_COLOR = new Clutter.Color();
BRIGHT_TEXT_COLOR.from_pixel(0xffffffff);
const SEARCH_TEXT_COLOR = new Clutter.Color();
SEARCH_TEXT_COLOR.from_pixel(0x333333ff);
const SEARCH_CURSOR_COLOR = BRIGHT_TEXT_COLOR;
const HIGHLIGHTED_SEARCH_CURSOR_COLOR = SEARCH_TEXT_COLOR;
const SEARCH_BORDER_BOTTOM_COLOR = new Clutter.Color();
SEARCH_BORDER_BOTTOM_COLOR.from_pixel(0x191919ff);
const BROWSE_ACTIVATED_BG = new Clutter.Color();
BROWSE_ACTIVATED_BG.from_pixel(0x303030f0);
const DOCS = "docs";
const PLACES = "places";
@ -220,76 +195,44 @@ function SearchEntry() {
SearchEntry.prototype = {
_init : function() {
this.actor = new St.BoxLayout({ name: "searchEntry",
reactive: true });
let box = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
y_align: Big.BoxAlignment.CENTER });
this.actor.add(box, { expand: true });
this.actor.connect('button-press-event', Lang.bind(this, function () {
this._resetTextState(true);
return false;
}));
this.actor = new St.Entry({ name: "searchEntry",
hint_text: _("Find") });
this.entry = this.actor.clutter_text;
this.actor.clutter_text.connect('text-changed', Lang.bind(this,
function() {
if (this.isActive())
this.actor.set_secondary_icon_from_file(global.imagedir +
"close-black.svg");
else
this.actor.set_secondary_icon_from_file(null);
}));
this.actor.connect('secondary-icon-clicked', Lang.bind(this,
function() {
this.reset();
}));
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this.pane = null;
this._defaultText = _("Find...");
this._capturedEventId = 0;
},
let textProperties = { font_name: "Sans 16px" };
let entryProperties = { editable: true,
activatable: true,
single_line_mode: true,
color: SEARCH_TEXT_COLOR,
cursor_color: SEARCH_CURSOR_COLOR };
Lang.copyProperties(textProperties, entryProperties);
this.entry = new Clutter.Text(entryProperties);
show: function() {
if (this._capturedEventId == 0)
this._capturedEventId = global.stage.connect('captured-event',
Lang.bind(this, this._onCapturedEvent));
this.entry.set_cursor_visible(true);
this.entry.set_selection(0, 0);
},
this.entry.connect('notify::text', Lang.bind(this, function () {
this._resetTextState(false);
}));
box.append(this.entry, Big.BoxPackFlags.EXPAND);
// Mark as editable just to get a cursor
let defaultTextProperties = { ellipsize: Pango.EllipsizeMode.END,
text: this._defaultText,
editable: true,
color: TEXT_COLOR,
cursor_visible: false,
single_line_mode: true };
Lang.copyProperties(textProperties, defaultTextProperties);
this._defaultText = new Clutter.Text(defaultTextProperties);
box.add_actor(this._defaultText);
this.entry.connect('notify::allocation', Lang.bind(this, function () {
this._repositionDefaultText();
}));
this._iconBox = new Big.Box({ x_align: Big.BoxAlignment.CENTER,
y_align: Big.BoxAlignment.CENTER,
padding_right: 4 });
box.append(this._iconBox, Big.BoxPackFlags.END);
let magnifierUri = "file://" + global.imagedir + "magnifier.svg";
this._magnifierIcon = St.TextureCache.get_default().load_uri_sync(St.TextureCachePolicy.FOREVER,
magnifierUri, 18, 18);
let closeUri = "file://" + global.imagedir + "close-black.svg";
this._closeIcon = St.TextureCache.get_default().load_uri_sync(St.TextureCachePolicy.FOREVER,
closeUri, 18, 18);
this._closeIcon.reactive = true;
this._closeIcon.connect('button-press-event', Lang.bind(this, function () {
// Resetting this.entry.text will trigger notify::text signal which will
// result in this._resetTextState() being called, but we should not rely
// on that not short-circuiting if the text was already empty, so we call
// this._resetTextState() explicitly in that case.
if (this.entry.text == '')
this._resetTextState(false);
else
this.entry.text = '';
// Return true to stop the signal emission, so that this.actor doesn't get
// the button-press-event and re-highlight itself.
return true;
}));
this._repositionDefaultText();
this._resetTextState();
hide: function() {
if (this.isActive())
this.reset();
if (this._capturedEventId > 0) {
global.stage.disconnect(this._capturedEventId);
this._capturedEventId = 0;
}
},
setPane: function (pane) {
@ -298,35 +241,93 @@ SearchEntry.prototype = {
reset: function () {
this.entry.text = '';
global.stage.set_key_focus(null);
this.entry.set_cursor_visible(true);
this.entry.set_selection(0, 0);
},
getText: function () {
return this.entry.text;
return this.entry.get_text().replace(/^\s+/g, '').replace(/\s+$/g, '');
},
_resetTextState: function (searchEntryClicked) {
let text = this.getText();
this._iconBox.remove_all();
// We highlight the search box if the user starts typing in it
// or just clicks in it to indicate that the search is active.
if (text != '' || searchEntryClicked) {
if (!searchEntryClicked)
this._defaultText.hide();
this._iconBox.append(this._closeIcon, Big.BoxPackFlags.NONE);
this.actor.set_style_pseudo_class('active');
this.entry.cursor_color = HIGHLIGHTED_SEARCH_CURSOR_COLOR;
} else {
this._defaultText.show();
this._iconBox.append(this._magnifierIcon, Big.BoxPackFlags.NONE);
this.actor.set_style_pseudo_class(null);
this.entry.cursor_color = SEARCH_CURSOR_COLOR;
// some search term has been entered
isActive: function() {
return this.actor.get_text() != '';
},
// the entry does not show the hint
_isActivated: function() {
return this.entry.text == this.actor.get_text();
},
_onCapturedEvent: function(actor, event) {
let source = event.get_source();
let panelEvent = false;
if (source) {
let parent = source;
do {
if (parent == Main.panel.actor)
break;
} while ((parent = parent.get_parent()) != null);
panelEvent = (parent != null);
}
switch (event.type()) {
case Clutter.EventType.BUTTON_PRESS:
// the user clicked outside after activating the entry, but
// with no search term entered - cancel the search
if (source != this.entry && this.entry.text == '') {
this.reset();
// allow only panel events to continue
return !panelEvent;
}
return false;
case Clutter.EventType.KEY_PRESS:
// If neither the stage nor our entry have key focus, some
// "special" actor grabbed the focus (run dialog, looking
// glass); we don't want to interfere with that
let focus = global.stage.get_key_focus();
if (focus != global.stage && focus != this.entry)
return false;
let sym = event.get_key_symbol();
// If we have an active search, Escape cancels it - if we
// haven't, the key is ignored
if (sym == Clutter.Escape)
if (this._isActivated()) {
this.reset();
return true;
} else {
return false;
}
// Ignore non-printable keys
if (!Clutter.keysym_to_unicode(sym))
return false;
// Search started - move the key focus to the entry and
// "repeat" the event
if (!this._isActivated()) {
global.stage.set_key_focus(this.entry);
this.entry.event(event, false);
}
return false;
default:
// Suppress all other events outside the panel while the entry
// is activated and no search has been entered - any click
// outside the entry will cancel the search
return (this.entry.text == '' && !panelEvent);
}
},
_repositionDefaultText: function () {
// Offset a little to show the cursor
this._defaultText.set_position(this.entry.x + 4, this.entry.y);
this._defaultText.set_size(this.entry.width, this.entry.height);
_onDestroy: function() {
if (this._capturedEventId > 0) {
global.stage.disconnect(this._capturedEventId);
this._capturedEventId = 0;
}
}
};
Signals.addSignalMethods(SearchEntry.prototype);
@ -815,12 +816,11 @@ Dash.prototype = {
this.actor.add(this.searchResults.actor);
this.searchResults.actor.hide();
this._keyPressId = 0;
this._searchTimeoutId = 0;
this._searchEntry.entry.connect('text-changed', Lang.bind(this, function (se, prop) {
let text = this._searchEntry.getText();
text = text.replace(/^\s+/g, "").replace(/\s+$/g, "");
let searchPreviouslyActive = this._searchActive;
this._searchActive = text != '';
this._searchActive = this._searchEntry.isActive();
this._searchPending = this._searchActive && !searchPreviouslyActive;
if (this._searchPending) {
this.searchResults.startingSearch();
@ -851,35 +851,6 @@ Dash.prototype = {
this.searchResults.activateSelected();
return true;
}));
this._searchEntry.entry.connect('key-press-event', Lang.bind(this, function (se, e) {
let symbol = e.get_key_symbol();
if (symbol == Clutter.Escape) {
// Escape will keep clearing things back to the desktop.
// If we have an active search, we remove it.
if (this._searchActive)
this._searchEntry.reset();
// Next, if we're in one of the "more" modes or showing the details pane, close them
else if (this._activePane != null)
this._activePane.close();
// Finally, just close the Overview entirely
else
Main.overview.hide();
return true;
} else if (symbol == Clutter.Up) {
if (!this._searchActive)
return true;
this.searchResults.selectUp(false);
return true;
} else if (symbol == Clutter.Down) {
if (!this._searchActive)
return true;
this.searchResults.selectDown(false);
return true;
}
return false;
}));
/***** Applications *****/
@ -933,6 +904,40 @@ Dash.prototype = {
this.sectionArea.add(this._docsSection.actor, { expand: true });
},
_onKeyPress: function(stage, event) {
// If neither the stage nor the search entry have key focus, some
// "special" actor grabbed the focus (run dialog, looking glass);
// we don't want to interfere with that
let focus = stage.get_key_focus();
if (focus != stage && focus != this._searchEntry.entry)
return false;
let symbol = event.get_key_symbol();
if (symbol == Clutter.Escape) {
// If we're in one of the "more" modes or showing the
// details pane, close them
if (this._activePane != null)
this._activePane.close();
// Otherwise, just close the Overview entirely
else
Main.overview.hide();
return true;
} else if (symbol == Clutter.Up) {
if (!this._searchActive)
return true;
this.searchResults.selectUp(false);
return true;
} else if (symbol == Clutter.Down) {
if (!this._searchActive)
return true;
this.searchResults.selectDown(false);
return true;
}
return false;
},
_doSearch: function () {
this._searchTimeoutId = 0;
let text = this._searchEntry.getText();
@ -942,14 +947,21 @@ Dash.prototype = {
},
show: function() {
global.stage.set_key_focus(this._searchEntry.entry);
this._searchEntry.show();
if (this._keyPressId == 0)
this._keyPressId = global.stage.connect('key-press-event',
Lang.bind(this, this._onKeyPress));
},
hide: function() {
this._firstSelectAfterOverlayShow = true;
this._searchEntry.reset();
this._searchEntry.hide();
if (this._activePane != null)
this._activePane.close();
if (this._keyPressId > 0) {
global.stage.disconnect(this._keyPressId);
this._keyPressId = 0;
}
},
closePanes: function () {