wanda: Update code to use Panel.Animation
This simplifies our code tremendously.
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@ -9,6 +9,7 @@ const St = imports.gi.St;
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const IconGrid = imports.ui.iconGrid;
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const Layout = imports.ui.layout;
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const Main = imports.ui.main;
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const Panel = imports.ui.panel;
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const Search = imports.ui.search;
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// we could make these gsettings
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@ -53,21 +54,9 @@ const WandaIcon = new Lang.Class({
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icon_size: iconSize });
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}
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this._animations = St.TextureCache.get_default().load_sliced_image(this._imageFile,
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this._imgWidth, this._imgHeight, Lang.bind(this,
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function() {
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if (this._animations.mapped && !this._timeoutId) {
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this._timeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, FISH_SPEED, Lang.bind(this, this._update));
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this._i = 0;
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this._update();
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} else if (!this._animations.mapped && this._timeoutId) {
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GLib.source_remove(this._timeoutId);
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this._timeoutId = 0;
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}
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}));
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return this._animations;
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this._animations = new Panel.Animation(this._imageFile, this._imgWidth, this._imgHeight, FISH_SPEED);
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this._animations.play();
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return this._animations.actor;
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},
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_createIconTexture: function(size) {
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@ -75,20 +64,7 @@ const WandaIcon = new Lang.Class({
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return;
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this.parent(size);
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},
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_update: function() {
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let n = this._animations.get_n_children();
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if (n == 0) {
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return true;
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}
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this._animations.get_child_at_index(this._i).hide();
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this._i = (this._i + 1) % n;
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this._animations.get_child_at_index(this._i).show();
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return true;
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},
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});
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const WandaIconBin = new Lang.Class({
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