windowManager: Use an off-screen buffer for window dimming
The way the window dimmer shader is applied will cause rendering errors with the rounded corners, invisible borders or shaped textures since it doesn't deal well with the multitexturing used by the MetaShapedTexture. Use an off-screen buffer to flatten the texture before being applied. https://bugzilla.gnome.org/show_bug.cgi?id=659302
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@ -50,6 +50,10 @@ gboolean shell_parse_search_provider (const char *data,
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char **icon_data_uri,
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GError **error);
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void shell_shader_effect_set_double_uniform (ClutterShaderEffect *effect,
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const gchar *name,
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gdouble value);
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G_END_DECLS
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#endif /* __SHELL_UTIL_H__ */
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