diff --git a/js/ui/overview.js b/js/ui/overview.js index 0c5ea3241..4ecc378d8 100644 --- a/js/ui/overview.js +++ b/js/ui/overview.js @@ -115,9 +115,12 @@ Overview.prototype = { return; } - // The actual global.background_actor is inside global.window_group, - // which is hidden when displaying the overview, so we display a clone. - this._background = new Clutter.Clone({ source: global.background_actor }); + // The main BackgroundActor is inside global.window_group which is + // hidden when displaying the overview, so we create a new + // one. Instances of this class share a single CoglTexture behind the + // scenes which allows us to show the background with different + // rendering options without duplicating the texture data. + this._background = Meta.BackgroundActor.new_for_screen(global.screen); this._background.hide(); global.overlay_group.add_actor(this._background); diff --git a/js/ui/workspaceThumbnail.js b/js/ui/workspaceThumbnail.js index 582842b89..7a239ef6c 100644 --- a/js/ui/workspaceThumbnail.js +++ b/js/ui/workspaceThumbnail.js @@ -167,7 +167,7 @@ WorkspaceThumbnail.prototype = { return true; })); - this._background = new Clutter.Clone({ source: global.background_actor }); + this._background = Meta.BackgroundActor.new_for_screen(global.screen); this._contents.add_actor(this._background); let monitor = Main.layoutManager.primaryMonitor;