Change "const" to "var"
These variables are in fact used from other modules, so gjs complains about them being const.
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@ -24,7 +24,7 @@ const EdgeDragAction = imports.ui.edgeDragAction;
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const CloseDialog = imports.ui.closeDialog;
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const CloseDialog = imports.ui.closeDialog;
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const SwitchMonitor = imports.ui.switchMonitor;
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const SwitchMonitor = imports.ui.switchMonitor;
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const SHELL_KEYBINDINGS_SCHEMA = 'org.gnome.shell.keybindings';
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var SHELL_KEYBINDINGS_SCHEMA = 'org.gnome.shell.keybindings';
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var MINIMIZE_WINDOW_ANIMATION_TIME = 0.2;
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var MINIMIZE_WINDOW_ANIMATION_TIME = 0.2;
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var SHOW_WINDOW_ANIMATION_TIME = 0.15;
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var SHOW_WINDOW_ANIMATION_TIME = 0.15;
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var DIALOG_SHOW_WINDOW_ANIMATION_TIME = 0.1;
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var DIALOG_SHOW_WINDOW_ANIMATION_TIME = 0.1;
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@ -31,7 +31,7 @@ var WORKSPACE_CUT_SIZE = 10;
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var WORKSPACE_KEEP_ALIVE_TIME = 100;
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var WORKSPACE_KEEP_ALIVE_TIME = 100;
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const OVERRIDE_SCHEMA = 'org.gnome.shell.overrides';
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var OVERRIDE_SCHEMA = 'org.gnome.shell.overrides';
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/* A layout manager that requests size only for primary_actor, but then allocates
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/* A layout manager that requests size only for primary_actor, but then allocates
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all using a fixed layout */
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all using a fixed layout */
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@ -241,7 +241,7 @@ var WindowClone = new Lang.Class({
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Signals.addSignalMethods(WindowClone.prototype);
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Signals.addSignalMethods(WindowClone.prototype);
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const ThumbnailState = {
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var ThumbnailState = {
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NEW : 0,
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NEW : 0,
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ANIMATING_IN : 1,
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ANIMATING_IN : 1,
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NORMAL: 2,
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NORMAL: 2,
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