lightbox: Fix banding issues with the vignette shader
Just as https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/352 did for the MetaBackgroundActor in mutter, let's fix the vignette shader in gnome-shell, too. Based on a patch originally propsed by Nikita Churaev, see https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/59. Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3942 Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2133>
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@ -11,16 +11,20 @@ var VIGNETTE_SHARPNESS = 0.7;
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const VIGNETTE_DECLARATIONS = ' \
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const VIGNETTE_DECLARATIONS = ' \
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uniform float brightness; \n\
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uniform float brightness; \n\
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uniform float vignette_sharpness;\n';
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uniform float vignette_sharpness; \n\
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float rand(vec2 p) { \n\
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return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453123); \n\
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} \n';
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const VIGNETTE_CODE = ' \
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const VIGNETTE_CODE = ' \
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cogl_color_out.a = cogl_color_in.a; \n\
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cogl_color_out.a = cogl_color_in.a; \n\
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cogl_color_out.rgb = vec3(0.0, 0.0, 0.0); \n\
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cogl_color_out.rgb = vec3(0.0, 0.0, 0.0); \n\
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vec2 position = cogl_tex_coord_in[0].xy - 0.5; \n\
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vec2 position = cogl_tex_coord_in[0].xy - 0.5; \n\
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float t = length(2.0 * position);\n\
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float t = clamp(length(1.41421 * position), 0.0, 1.0); \n\
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t = clamp(t, 0.0, 1.0);\n\
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float pixel_brightness = mix(1.0, 1.0 - vignette_sharpness, t); \n\
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float pixel_brightness = mix(1.0, 1.0 - vignette_sharpness, t); \n\
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cogl_color_out.a = cogl_color_out.a * (1.0 - pixel_brightness * brightness);';
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cogl_color_out.a *= 1.0 - pixel_brightness * brightness; \n\
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cogl_color_out.a += (rand(position) - 0.5) / 100.0; \n';
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var RadialShaderEffect = GObject.registerClass({
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var RadialShaderEffect = GObject.registerClass({
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Properties: {
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Properties: {
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