diff --git a/js/ui/screenShield.js b/js/ui/screenShield.js index c56ae1485..fe03a2450 100644 --- a/js/ui/screenShield.js +++ b/js/ui/screenShield.js @@ -53,8 +53,6 @@ var ScreenShield = class { name: 'lockScreenGroup', visible: false, }); - this._lockScreenGroup.connect('key-press-event', - this._onLockScreenKeyPress.bind(this)); Main.ctrlAltTabManager.addGroup(this._lockScreenGroup, _("Lock"), 'changes-prevent-symbolic'); this._lockDialogGroup = new St.Widget({ x_expand: true, @@ -169,35 +167,6 @@ var ScreenShield = class { return this._isModal; } - _onLockScreenKeyPress(actor, event) { - let symbol = event.get_key_symbol(); - let unichar = event.get_key_unicode(); - - // Do nothing if the lock screen is not fully shown. - // This avoids reusing the previous (and stale) unlock - // dialog if esc is pressed while the curtain is going - // down after cancel. - - if (this._lockScreenState != MessageTray.State.SHOWN) - return Clutter.EVENT_PROPAGATE; - - let isEnter = symbol == Clutter.KEY_Return || - symbol == Clutter.KEY_KP_Enter || - symbol == Clutter.KEY_ISO_Enter; - let isEscape = symbol == Clutter.KEY_Escape; - let isLiftChar = GLib.unichar_isprint(unichar) && - (this._isLocked || !GLib.unichar_isgraph(unichar)); - if (!isEnter && !isEscape && !isLiftChar) - return Clutter.EVENT_PROPAGATE; - - if (this._isLocked && - this._ensureUnlockDialog(true) && - GLib.unichar_isgraph(unichar)) - this._dialog.addCharacter(unichar); - - return Clutter.EVENT_STOP; - } - _syncInhibitor() { let lockEnabled = this._settings.get_boolean(LOCK_ENABLED_KEY); let lockLocked = this._lockSettings.get_boolean(DISABLE_LOCK_KEY);