layout: Don't show the tray if the user is just skirting the barrier

If the user is just pushing their mouse along the barrier's edge, rather
than pushing down onto the barrier, we shouldn't show the tray. Do this
by keeping track of the distance traveled perpendicular to the barrier,
and releasing the accumulated pressure if we pass a threshold.
This commit is contained in:
Jasper St. Pierre 2012-07-31 10:58:58 -03:00
parent 7c371392da
commit 7ee897ead5

View File

@ -20,6 +20,10 @@ const KEYBOARD_ANIMATION_TIME = 0.5;
const PLYMOUTH_TRANSITION_TIME = 1;
const MESSAGE_TRAY_PRESSURE_THRESHOLD = 200;
// The maximium amount that the user is allowed to travel
// perpendicular to the barrier before we release the accumulated
// pressure.
const MESSAGE_TRAY_MAX_SKIRT = 100;
const MonitorConstraint = new Lang.Class({
Name: 'MonitorConstraint',
@ -299,7 +303,9 @@ const LayoutManager = new Lang.Class({
y1: monitor.y + monitor.height, y2: monitor.y + monitor.height,
directions: Meta.BarrierDirection.NEGATIVE_Y });
this._trayPressure = new PressureBarrier(this._trayBarrier, MESSAGE_TRAY_PRESSURE_THRESHOLD);
this._trayPressure = new PressureBarrier(this._trayBarrier,
MESSAGE_TRAY_PRESSURE_THRESHOLD,
MESSAGE_TRAY_MAX_SKIRT);
this._trayPressure.connect('trigger', function() {
Main.messageTray.openTray();
});
@ -1160,10 +1166,11 @@ Signals.addSignalMethods(Chrome.prototype);
const PressureBarrier = new Lang.Class({
Name: 'TrayPressure',
_init: function(barrier, threshold) {
_init: function(barrier, pressureThreshold, perpThreshold) {
this._barrier = barrier;
this._threshold = threshold;
this._getVelocity = this._makeGetVelocity(barrier);
this._pressureThreshold = pressureThreshold;
this._perpThreshold = perpThreshold;
this._getVelocityAndPerp = this._makeGetVelocityAndPerp(barrier);
this._reset(0);
@ -1178,16 +1185,17 @@ const PressureBarrier = new Lang.Class({
_reset: function(eventId) {
this._currentEventId = eventId;
this._currentPressure = 0;
this._perpAccumulator = 0;
},
_makeGetVelocity: function(barrier) {
_makeGetVelocityAndPerp: function(barrier) {
if (barrier.y1 === barrier.y2) {
return function(event) {
return Math.abs(event.dy);
return [Math.abs(event.dy), event.dx];
};
} else {
return function(event) {
return Math.abs(event.dx);
return [Math.abs(event.dx), event.dy];
};
}
},
@ -1200,10 +1208,19 @@ const PressureBarrier = new Lang.Class({
this._reset(event.event_id);
}
let velocity = this._getVelocity(event);
let [velocity, perp] = this._getVelocityAndPerp(event);
this._perpAccumulator += perp;
// If the user travels too far in the direction perpendicular
// to the barrier, start over from scratch -- the user is simply
// trying to skirt along the barrier.
if (Math.abs(this._perpAccumulator) >= this._perpThreshold) {
this._reset(0);
return;
}
this._currentPressure += velocity;
if (this._currentPressure >= this._threshold) {
if (this._currentPressure >= this._pressureThreshold) {
this.emit('trigger');
this._reset(0);
}