Workspace: ignore actual geometry changes while unmapped
If unmapped, ignore geometry changes. This avoids doing useless layout work on invisible workspaces during the slider control animations. https://bugzilla.gnome.org/show_bug.cgi?id=729823
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@ -1140,6 +1140,11 @@ const Workspace = new Lang.Class({
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this._positionWindowsFlags = 0;
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this._positionWindowsFlags = 0;
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this._positionWindowsId = 0;
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this._positionWindowsId = 0;
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this.actor.connect('notify::mapped', Lang.bind(this, function() {
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if (this.actor.mapped)
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this._syncActualGeometry();
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}));
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},
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},
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setFullGeometry: function(geom) {
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setFullGeometry: function(geom) {
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@ -1147,7 +1152,9 @@ const Workspace = new Lang.Class({
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return;
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return;
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this._fullGeometry = geom;
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this._fullGeometry = geom;
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this._recalculateWindowPositions(WindowPositionFlags.NONE);
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if (this.actor.mapped)
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this._recalculateWindowPositions(WindowPositionFlags.NONE);
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},
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},
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setActualGeometry: function(geom) {
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setActualGeometry: function(geom) {
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@ -1155,18 +1162,29 @@ const Workspace = new Lang.Class({
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return;
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return;
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this._actualGeometry = geom;
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this._actualGeometry = geom;
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this._actualGeometryDirty = true;
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if (this._actualGeometryLater)
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if (this.actor.mapped)
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this._syncActualGeometry();
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},
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_syncActualGeometry: function() {
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if (this._actualGeometryLater || !this._actualGeometryDirty)
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return;
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if (!this._actualGeometry)
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return;
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return;
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this._actualGeometryLater = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
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this._actualGeometryLater = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
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this._actualGeometryLater = 0;
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if (!this.actor.mapped)
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return false;
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let geom = this._actualGeometry;
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let geom = this._actualGeometry;
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this._dropRect.set_position(geom.x, geom.y);
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this._dropRect.set_position(geom.x, geom.y);
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this._dropRect.set_size(geom.width, geom.height);
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this._dropRect.set_size(geom.width, geom.height);
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this._updateWindowPositions(Main.overview.animationInProgress ? WindowPositionFlags.ANIMATE : WindowPositionFlags.NONE);
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this._updateWindowPositions(Main.overview.animationInProgress ? WindowPositionFlags.ANIMATE : WindowPositionFlags.NONE);
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this._actualGeometryLater = 0;
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return false;
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return false;
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}));
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}));
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},
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},
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