Redo tabs => spaces indentation change to not lose manual indentation

Revert most JS changes in commit:

    Fri Nov 28 20:12:20 2008 +0000
    Convert all JS style to be uniform, add Eclipse settings bits

Instead, just add 'indent-tabs-mode: nil' to the mode lines and convert
tabs to spaces. The indentation no longer exactly matches the Eclipse
settings, since they differ in some ways from the style we are trying
to achieve.

svn path=/trunk/; revision=97
This commit is contained in:
Owen Taylor 2008-12-01 19:51:43 +00:00
parent 12720e2c90
commit 7b471645f4
7 changed files with 1049 additions and 1045 deletions

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@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Signals = imports.signals;
const Clutter = imports.gi.Clutter;
@ -69,7 +69,8 @@ _init: function(appinfo, width) {
return true;
});
this._bg = new Clutter.Rectangle({ color: APPDISPLAY_BACKGROUND_COLOR,
x: 0, y: 0, width: width, height: APPDISPLAY_HEIGHT });
x: 0, y: 0,
width: width, height: APPDISPLAY_HEIGHT });
this._group.add_actor(this._bg);
this._icon = new Clutter.Texture({ width: 48, height: 48, x: 0, y: 0 });
@ -119,7 +120,8 @@ markSelected: function(isSelected) {
color = APPDISPLAY_BACKGROUND_COLOR;
this._bg.color = color;
}
}
};
Signals.addSignalMethods(AppDisplayItem.prototype);
function AppDisplay(x, y, width, height) {
@ -143,7 +145,7 @@ _init : function(x, y, width, height) {
this._grid = new Tidy.Grid({x: x, y: y, width: width, height: height});
global.stage.add_actor(this._grid);
this._appset = {}; // Map<appid, appinfo>
this._displayed = {} // Map<appid, AppDisplay>
this._displayed = {}; // Map<appid, AppDisplay>
this._selectedIndex = -1;
this._max_items = this._height / (APPDISPLAY_HEIGHT + APPDISPLAY_PADDING);
},
@ -172,7 +174,6 @@ _removeItem: function(appid) {
let group = item.actor;
group.destroy();
delete this._displayed[appid];
},
_removeAll: function() {
@ -347,6 +348,6 @@ show: function() {
hide: function() {
this._grid.hide();
}
}
Signals.addSignalMethods(AppDisplay.prototype);
};
Signals.addSignalMethods(AppDisplay.prototype);

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@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Tweener = imports.tweener.tweener;
@ -25,6 +25,7 @@ function Button(text, buttonColor, pressedButtonColor, staysPressed, minWidth, m
Button.prototype = {
_init : function(text, buttonColor, pressedButtonColor, staysPressed, minWidth, minHeight) {
let me = this;
this._buttonColor = buttonColor
if (buttonColor == null)
this._buttonColor = DEFAULT_BUTTON_COLOR;
@ -113,5 +114,4 @@ release : function() {
}
}
}
}
};

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@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Shell = imports.gi.Shell;
@ -22,14 +22,14 @@ let wm = null;
// so it can update values and redraw. The default frame ticker for
// Tweener just uses a simple timeout at a fixed frame rate and has no idea
// of "catching up" by dropping frames.
//
// We substitute it with custom frame ticker here that connects Tweener to
// a Clutter.TimeLine. Now, Clutter.Timeline itself isn't a whole lot more
// sophisticated than a simple timeout at a fixed frame rate, but at least
// it knows how to drop frames. (See HippoAnimationManager for a more
// sophisticated view of continous time updates; even better is to pay
// attention to the vertical vblank and sync to that when possible.)
//
function ClutterFrameTicker() {
this._init();
}

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@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Signals = imports.signals;
const Mainloop = imports.mainloop;
@ -35,7 +35,7 @@ const WINDOW_OPACITY = 0.9 * 255;
// Define a layout scheme for small window counts. For larger
// counts we fall back to an algorithm. We need more schemes here
// unless we have a really good algorithm.
//
// Each triplet is [xCenter, yCenter, scale] where the scale
// is relative to the width of the desktop.
const POSITIONS = {
@ -196,6 +196,7 @@ _recalculateSize: function () {
show : function() {
if (this.visible)
return;
this.visible = true;
let global = Shell.Global.get();
@ -257,6 +258,7 @@ show : function() {
hide : function() {
if (!this.visible)
return;
let global = Shell.Global.get();
this.visible = false;

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@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Mainloop = imports.mainloop;

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@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Signals = imports.signals;
const Shell = imports.gi.Shell;
@ -93,6 +93,7 @@ _run : function(command) {
show : function() {
let me = this;
if (this._group.visible) // Already shown
return false;

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@ -1,4 +1,4 @@
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Mainloop = imports.mainloop;