boxpointer: Don't constrain box pointer to primary monitor
A boxPointer should be able to be attached to any actor, not just ones on the primary monitor. Assume that the sourceActor doesn't straddle monitors, and constrain the boxPointer to the monitor the sourceActor is on. https://bugzilla.gnome.org/show_bug.cgi?id=659861
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@ -329,7 +329,7 @@ BoxPointer.prototype = {
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// We also want to keep it onscreen, and separated from the
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// edge by the same distance as the main part of the box is
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// separated from its sourceActor
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let primary = Main.layoutManager.primaryMonitor;
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let monitor = Main.layoutManager.findMonitorForActor(sourceActor);
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let themeNode = this.actor.get_theme_node();
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let borderWidth = themeNode.get_length('-arrow-border-width');
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let arrowBase = themeNode.get_length('-arrow-base');
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@ -364,8 +364,8 @@ BoxPointer.prototype = {
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case St.Side.BOTTOM:
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resX = sourceCenterX - (halfMargin + (natWidth - margin) * alignment);
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resX = Math.max(resX, primary.x + 10);
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resX = Math.min(resX, primary.x + primary.width - (10 + natWidth));
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resX = Math.max(resX, monitor.x + 10);
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resX = Math.min(resX, monitor.x + monitor.width - (10 + natWidth));
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this.setArrowOrigin(sourceCenterX - resX);
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break;
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@ -373,8 +373,8 @@ BoxPointer.prototype = {
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case St.Side.RIGHT:
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resY = sourceCenterY - (halfMargin + (natHeight - margin) * alignment);
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resY = Math.max(resY, primary.y + 10);
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resY = Math.min(resY, primary.y + primary.height - (10 + natHeight));
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resY = Math.max(resY, monitor.y + 10);
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resY = Math.min(resY, monitor.y + monitor.height - (10 + natHeight));
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this.setArrowOrigin(sourceCenterY - resY);
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break;
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