From 7a4f9a5ff3e484054d42070c458cd27525cb79c4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marco=20Trevisan=20=28Trevi=C3=B1o=29?= Date: Sat, 13 Jul 2019 01:50:58 +0200 Subject: [PATCH] keyboard: Treat menu items as actors This is a leftover of GNOME/gnome-shell!499, since menu items are all actors now, we can just avoid using the actor property when adding an action item. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/700 --- js/ui/keyboard.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/js/ui/keyboard.js b/js/ui/keyboard.js index d137d84b6..68071506f 100644 --- a/js/ui/keyboard.js +++ b/js/ui/keyboard.js @@ -193,12 +193,12 @@ var LanguageSelectionPopup = class extends PopupMenu.PopupMenu { item = this.addAction(is.displayName, () => { inputSourceManager.activateInputSource(is, true); }); - item.actor.can_focus = false; + item.can_focus = false; } this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem()); item = this.addSettingsAction(_("Region & Language Settings"), 'gnome-region-panel.desktop'); - item.actor.can_focus = false; + item.can_focus = false; this._capturedEventId = 0;