show multiple workspaces in the overlay view. #563035
svn path=/trunk/; revision=115
This commit is contained in:
parent
436a5cd87b
commit
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@ -26,80 +26,176 @@ const POSITIONS = {
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5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
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5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
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};
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};
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// spacing between desktops
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const GRID_SPACING = 15;
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function Desktops(x, y, width, height) {
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function Desktops(x, y, width, height) {
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this._init(x, y, width, height);
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this._init(x, y, width, height);
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}
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}
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Desktops.prototype = {
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Desktops.prototype = {
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_init : function(x, y, width, height) {
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_init : function(x, y, width, height) {
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this._windowClones = [];
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this._group = new Clutter.Group();
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this._x = x;
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this._x = x;
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this._y = y;
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this._y = y;
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this._width = width;
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this._width = width;
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this._height = height;
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this._height = height;
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this._workspaces = [];
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this._group = new Clutter.Group();
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},
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},
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show : function() {
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show : function() {
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let global = Shell.Global.get();
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let global = Shell.Global.get();
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let windows = global.get_windows();
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let windows = global.get_windows();
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let desktopWindow = null;
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let activeWorkspace = global.screen.get_active_workspace_index();
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for (let i = 0; i < windows.length; i++)
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// Create a group for each workspace (which lets us raise all of
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if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
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// its clone windows together when the workspace is activated)
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desktopWindow = windows[i];
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// and add the desktop windows
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this._workspaces = [];
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// If a file manager is displaying desktop icons, there will
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for (let w = 0; w < global.screen.n_workspaces; w++) {
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// be a desktop window. This window will have the size of the
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this._workspaces[w] = new Clutter.Group();
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// whole desktop. When such window is not present (e.g. when
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this._group.add_actor(this._workspaces[w]);
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// the preference for showing icons on the desktop is disabled
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// by the user or we are running inside a Xephyr window), we
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// should create a desktop rectangle to serve as the
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// background.
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if (desktopWindow)
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this._createDesktopClone(desktopWindow);
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else
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this._createDesktopRectangle();
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// Count the total number of windows so we know what layout scheme to use
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let numberOfWindows = 0;
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for (let i = 0; i < windows.length; i++) {
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let w = windows[i];
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if (w == desktopWindow || w.is_override_redirect())
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continue;
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numberOfWindows++;
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}
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}
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this._createDesktopActors(windows);
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// Now create actors for all the desktop windows. Do it in
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// The workspaces will go into a grid that is either square,
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// reverse order so that the active actor ends up on top
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// or else 1 cell wider than it is tall.
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let windowIndex = 0;
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// FIXME: need to make the metacity internal layout agree with this!
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for (let i = windows.length - 1; i >= 0; i--) {
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let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length));
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let w = windows[i];
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let gridHeight = Math.ceil(this._workspaces.length / gridWidth);
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if (w == desktopWindow || w.is_override_redirect())
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continue;
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this._createWindowClone(w, numberOfWindows - windowIndex - 1, numberOfWindows);
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windowIndex++;
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let wsWidth = (this._width - (gridWidth - 1) * GRID_SPACING) / gridWidth;
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let wsHeight = (this._height - (gridHeight - 1) * GRID_SPACING) / gridHeight;
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let scale = wsWidth / global.screen_width;
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// Position/scale the desktop windows and their children. This
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// would be easier if we instead just positioned and scaled
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// the entire workspace group, but if we do that then the
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// windows of the active workspace will trace out a curved
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// path as they move into place, which looks odd. Positioning
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// everything independently lets us move them in a straight
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// line.
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for (let w = 0, x = this._x, y = this._y; w < this._workspaces.length; w++) {
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let workspace = this._workspaces[w];
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let desktop = workspace.get_nth_child(0);
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if (w == activeWorkspace) {
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// The currently-active workspace needs to
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// slide/shrink into place
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workspace.raise_top();
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Tweener.addTween(desktop,
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{ x: x,
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y: y,
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scale_x: scale,
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scale_y: scale,
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time: Overlay.ANIMATION_TIME,
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transition: "easeOutQuad"
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});
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} else {
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// Other workspaces can start out in place; they'll be
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// revealed as the active workspace shrinks
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desktop.set_position(x, y);
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desktop.set_scale(scale, scale);
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}
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// Now handle the rest of the windows in this workspace
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let wswindows = windows.filter(function (win) { return win.get_workspace() == w; });
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// Do the windows in reverse order so that the active
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// actor ends up on top
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// for (let i = wswindows.length - 1, windowIndex = 0; i >= 0; i--) {
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for (let i = 0, windowIndex = 0; i < wswindows.length; i++) {
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let win = wswindows[i];
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if (win.get_window_type() == Meta.WindowType.DESKTOP ||
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win.is_override_redirect())
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continue;
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this._createWindowClone(wswindows[i], this._workspaces[w],
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x, y, scale,
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wswindows.length - windowIndex - 1,
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wswindows.length,
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w == activeWorkspace);
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windowIndex++;
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}
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x += (wsWidth + GRID_SPACING);
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if (x >= this._x + this._width - GRID_SPACING) {
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x = this._x;
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y += wsHeight + GRID_SPACING;
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}
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}
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}
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},
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},
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hide : function() {
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hide : function() {
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for (let i = 0; i < this._windowClones.length; i++) {
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let global = Shell.Global.get();
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this._windowClones[i].destroy();
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let activeWorkspace = global.screen.get_active_workspace_index();
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}
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this._windowClones = [];
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this._workspaces[activeWorkspace].raise_top();
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let windows = this._workspaces[activeWorkspace].get_children();
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for (let i = 0; i < windows.length; i++) {
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Tweener.addTween(windows[i],
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{ x: windows[i].orig_x || 0,
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y: windows[i].orig_y || 0,
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scale_x: 1.0,
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scale_y: 1.0,
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time: Overlay.ANIMATION_TIME,
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opacity: 255,
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transition: "easeOutQuad"
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});
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}
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},
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hideDone : function() {
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for (let w = 0; w < this._workspaces.length; w++) {
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this._workspaces[w].destroy();
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}
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this._workspaces = [];
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},
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},
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_createDesktopClone : function(w) {
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_createDesktopActors : function(windows) {
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let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
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let me = this;
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reactive: true,
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let global = Shell.Global.get();
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x: 0,
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y: 0 });
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// Find the desktop window or windows
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this._addDesktop(clone);
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for (let i = 0; i < windows.length; i++) {
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if (windows[i].get_window_type() != Meta.WindowType.DESKTOP)
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continue;
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if (windows[i].get_meta_window().is_on_all_workspaces()) {
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for (let w = 0; w < this._workspaces.length; w++)
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this._workspaces[w].add_actor(this._cloneWindow(windows[i]));
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break;
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} else
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this._workspaces[windows[i].get_workspace()].add_actor(this._cloneWindow(windows[i]));
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}
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// Create dummy desktops for workspaces that don't have
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// desktop windows, and hook up button events on all desktops
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for (let w = 0; w < this._workspaces.length; w++) {
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if (this._workspaces[w].get_n_children() == 0)
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this._workspaces[w].add_actor(this._createDesktopRectangle());
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let workspace = global.screen.get_workspace_by_index(w);
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this._workspaces[w].get_nth_child(0).connect(
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"button-press-event",
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function(clone, event) {
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workspace.activate(event.get_time());
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me._deactivate();
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});
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}
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},
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_cloneWindow : function(window) {
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let w = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
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reactive: true,
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x: window.x,
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y: window.y });
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w.orig_x = window.x;
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w.orig_y = window.y;
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return w;
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},
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},
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_createDesktopRectangle : function() {
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_createDesktopRectangle : function() {
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@ -113,40 +209,15 @@ Desktops.prototype = {
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// coordinates in both cases which makes the background window
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// coordinates in both cases which makes the background window
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// animate out from behind the panel.
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// animate out from behind the panel.
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let desktopRectangle = new Clutter.Rectangle({ color: global.stage.color,
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return new Clutter.Rectangle({ color: global.stage.color,
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reactive: true,
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reactive: true,
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x: 0,
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x: 0,
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y: 0,
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y: 0,
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width: global.screen_width,
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width: global.screen_width,
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height: global.screen_height });
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height: global.screen_height });
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this._addDesktop(desktopRectangle);
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},
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},
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_addDesktop : function(desktop) {
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// windowIndex == 0 => top in stacking order
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let me = this;
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this._windowClones.push(desktop);
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this._group.add_actor(desktop);
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// Since the right side only moves a little bit (the width of padding
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// we add) it looks less jittery to put the anchor there.
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desktop.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
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Tweener.addTween(desktop,
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{ x: this._x + this._width,
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y: this._y,
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scale_x: Overlay.DESKTOP_SCALE,
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scale_y: Overlay.DESKTOP_SCALE,
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time: Overlay.ANIMATION_TIME,
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transition: "easeOutQuad"
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});
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desktop.connect("button-press-event",
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function() {
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me._deactivate();
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});
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},
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//windowIndex == 0 => top in stacking order
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_computeWindowPosition : function(windowIndex, numberOfWindows) {
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_computeWindowPosition : function(windowIndex, numberOfWindows) {
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if (numberOfWindows in POSITIONS)
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if (numberOfWindows in POSITIONS)
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return POSITIONS[numberOfWindows][windowIndex];
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return POSITIONS[numberOfWindows][windowIndex];
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@ -166,25 +237,23 @@ Desktops.prototype = {
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return [xCenter, yCenter, fraction];
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return [xCenter, yCenter, fraction];
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},
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},
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_createWindowClone : function(w, windowIndex, numberOfWindows) {
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_createWindowClone : function(w, workspace, wsX, wsY, wsScale,
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windowIndex, numberOfWindows, animate) {
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let me = this;
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let me = this;
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let global = Shell.Global.get();
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// We show the window using "clones" of the texture .. separate
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// We show the window using "clones" of the texture .. separate
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// actors that mirror the original actors for the window. For
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// actors that mirror the original actors for the window. For
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// animation purposes, it may be better to actually move the
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// animation purposes, it may be better to actually move the
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// original actors about instead.
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// original actors about instead.
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let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
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let clone = this._cloneWindow(w);
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reactive: true,
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x: w.x,
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y: w.y });
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let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
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let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
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let desiredSize = this._width * fraction;
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let desiredSize = global.screen_width * fraction;
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xCenter = this._x + xCenter * this._width;
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xCenter = wsX + wsScale * (xCenter * global.screen_width);
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yCenter = this._y + yCenter * this._height;
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yCenter = wsY + wsScale * (yCenter * global.screen_height);
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let size = clone.width;
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let size = clone.width;
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if (clone.height > size)
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if (clone.height > size)
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@ -194,29 +263,45 @@ Desktops.prototype = {
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let scale = desiredSize / size;
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let scale = desiredSize / size;
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if (scale > 1)
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if (scale > 1)
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scale = 1;
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scale = 1;
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scale *= wsScale;
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this._group.add_actor(clone);
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workspace.add_actor(clone);
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this._windowClones.push(clone);
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Tweener.addTween(clone,
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if (animate) {
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{ x: xCenter - 0.5 * scale * w.width,
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Tweener.addTween(clone,
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y: yCenter - 0.5 * scale * w.height,
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{ x: xCenter - 0.5 * scale * w.width,
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scale_x: scale,
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y: yCenter - 0.5 * scale * w.height,
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scale_y: scale,
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scale_x: scale,
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time: Overlay.ANIMATION_TIME,
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scale_y: scale,
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opacity: WINDOW_OPACITY,
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time: Overlay.ANIMATION_TIME,
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transition: "easeOutQuad"
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opacity: WINDOW_OPACITY,
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});
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transition: "easeOutQuad"
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});
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} else {
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clone.set_position(xCenter - 0.5 * scale * w.width,
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yCenter - 0.5 * scale * w.height);
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clone.set_scale(scale, scale);
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clone.set_opacity(WINDOW_OPACITY);
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}
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clone.connect("button-press-event",
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clone.connect("button-press-event",
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function(clone, event) {
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function(clone, event) {
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clone.raise_top();
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me._activateWindow(w, event.get_time());
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me._activateWindow(w, event.get_time());
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});
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});
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},
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},
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_activateWindow : function(w, time) {
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_activateWindow : function(w, time) {
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let global = Shell.Global.get();
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let activeWorkspace = global.screen.get_active_workspace_index();
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let windowWorkspace = w.get_workspace();
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if (windowWorkspace != activeWorkspace) {
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let workspace = global.screen.get_workspace_by_index(windowWorkspace);
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workspace.activate_with_focus(w.get_meta_window(), time);
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} else
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w.get_meta_window().activate(time);
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this._deactivate();
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this._deactivate();
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w.get_meta_window().activate(time);
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},
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},
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_deactivate : function() {
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_deactivate : function() {
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@ -15,6 +15,7 @@ DEFAULT_BACKGROUND_COLOR.from_pixel(0x2266bbff);
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let panel = null;
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let panel = null;
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let overlay = null;
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let overlay = null;
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let overlayActive = false;
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let run_dialog = null;
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let run_dialog = null;
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let wm = null;
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let wm = null;
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@ -143,11 +144,14 @@ function endModal() {
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}
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}
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function show_overlay() {
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function show_overlay() {
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if (startModal())
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if (startModal()) {
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overlayActive = true;
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overlay.show();
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overlay.show();
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}
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}
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}
|
||||||
|
|
||||||
function hide_overlay() {
|
function hide_overlay() {
|
||||||
overlay.hide();
|
overlay.hide();
|
||||||
|
overlayActive = false;
|
||||||
endModal();
|
endModal();
|
||||||
}
|
}
|
||||||
|
@ -31,18 +31,17 @@ const ANIMATION_TIME = 0.5;
|
|||||||
// How much to scale the desktop down by in overlay mode
|
// How much to scale the desktop down by in overlay mode
|
||||||
const DESKTOP_SCALE = 0.75;
|
const DESKTOP_SCALE = 0.75;
|
||||||
|
|
||||||
function Sideshow(width) {
|
function Sideshow(parent, width) {
|
||||||
this._init(width);
|
this._init(parent, width);
|
||||||
}
|
}
|
||||||
|
|
||||||
Sideshow.prototype = {
|
Sideshow.prototype = {
|
||||||
_init : function(width) {
|
_init : function(parent, width) {
|
||||||
let me = this;
|
let me = this;
|
||||||
|
|
||||||
let global = Shell.Global.get();
|
let global = Shell.Global.get();
|
||||||
this.actor = new Clutter.Group();
|
this.actor = new Clutter.Group();
|
||||||
this.actor.hide();
|
parent.add_actor(this.actor);
|
||||||
global.stage.add_actor(this.actor);
|
|
||||||
let icontheme = Gtk.IconTheme.get_default();
|
let icontheme = Gtk.IconTheme.get_default();
|
||||||
let rect = new Big.Box({ background_color: SIDESHOW_SEARCH_BG_COLOR,
|
let rect = new Big.Box({ background_color: SIDESHOW_SEARCH_BG_COLOR,
|
||||||
corner_radius: 4,
|
corner_radius: 4,
|
||||||
@ -121,13 +120,10 @@ Sideshow.prototype = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
show: function() {
|
show: function() {
|
||||||
this.actor.show();
|
|
||||||
this._appdisplay.show();
|
this._appdisplay.show();
|
||||||
},
|
},
|
||||||
|
|
||||||
hide: function() {
|
hide: function() {
|
||||||
this.actor.hide();
|
|
||||||
this._appdisplay.hide();
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
Signals.addSignalMethods(Sideshow.prototype);
|
Signals.addSignalMethods(Sideshow.prototype);
|
||||||
@ -163,7 +159,7 @@ Overlay.prototype = {
|
|||||||
this._desktopWidth, this._desktopHeight);
|
this._desktopWidth, this._desktopHeight);
|
||||||
this._group.add_actor(this._desktops._group);
|
this._group.add_actor(this._desktops._group);
|
||||||
|
|
||||||
this._sideshow = new Sideshow(this._desktopX - 10);
|
this._sideshow = new Sideshow(this._group, this._desktopX - 10);
|
||||||
this._sideshow.connect('activated', function(sideshow) {
|
this._sideshow.connect('activated', function(sideshow) {
|
||||||
// TODO - have some sort of animation/effect while
|
// TODO - have some sort of animation/effect while
|
||||||
// transitioning to the new app. We definitely need
|
// transitioning to the new app. We definitely need
|
||||||
@ -195,16 +191,9 @@ Overlay.prototype = {
|
|||||||
|
|
||||||
this._recalculateSize();
|
this._recalculateSize();
|
||||||
|
|
||||||
this._desktops.show();
|
|
||||||
this._sideshow.show();
|
this._sideshow.show();
|
||||||
// Slide in the sidebar as if it was attached to the left
|
this._desktops.show();
|
||||||
// edge of the desktop as it shrinks down
|
this._desktops._group.raise_top();
|
||||||
this._sideshow.actor.x = - this._sideshow.actor.width;
|
|
||||||
Tweener.addTween(this._sideshow.actor,
|
|
||||||
{ x: 0,
|
|
||||||
time: ANIMATION_TIME,
|
|
||||||
transition: "easeOutQuad"
|
|
||||||
});
|
|
||||||
|
|
||||||
// All the the actors in the window group are completely obscured,
|
// All the the actors in the window group are completely obscured,
|
||||||
// hiding the group holding them while the overlay is displayed greatly
|
// hiding the group holding them while the overlay is displayed greatly
|
||||||
@ -221,14 +210,25 @@ Overlay.prototype = {
|
|||||||
if (!this.visible)
|
if (!this.visible)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
this._desktops.hide();
|
||||||
|
this._sideshow.hide();
|
||||||
|
|
||||||
|
// Dummy tween, just waiting for the workspace animation
|
||||||
|
Tweener.addTween(this,
|
||||||
|
{ time: ANIMATION_TIME,
|
||||||
|
onComplete: this._hideDone,
|
||||||
|
onCompleteScope: this
|
||||||
|
});
|
||||||
|
},
|
||||||
|
|
||||||
|
_hideDone: function() {
|
||||||
let global = Shell.Global.get();
|
let global = Shell.Global.get();
|
||||||
|
|
||||||
this.visible = false;
|
this.visible = false;
|
||||||
global.window_group.show();
|
global.window_group.show();
|
||||||
|
this._group.lower_bottom();
|
||||||
this._group.hide();
|
this._group.hide();
|
||||||
|
this._desktops.hideDone();
|
||||||
this._desktops.hide();
|
|
||||||
this._sideshow.hide();
|
|
||||||
},
|
},
|
||||||
|
|
||||||
_deactivate : function() {
|
_deactivate : function() {
|
||||||
|
@ -34,6 +34,12 @@ WindowManager.prototype = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
switchWorkspace : function(windows, from, to, direction) {
|
switchWorkspace : function(windows, from, to, direction) {
|
||||||
|
// If the overlay is active, it will do the transition itself
|
||||||
|
if (Main.overlayActive) {
|
||||||
|
this._shellwm.completed_switch_workspace();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
/* @direction is the direction that the "camera" moves, so the
|
/* @direction is the direction that the "camera" moves, so the
|
||||||
* screen contents have to move one screen's worth in the
|
* screen contents have to move one screen's worth in the
|
||||||
* opposite direction.
|
* opposite direction.
|
||||||
|
Loading…
Reference in New Issue
Block a user