grabHelper: Clean up
Remove a dummy "return;", and remove an unused parameter.
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1fd17b5027
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@ -140,7 +140,7 @@ const GrabHelper = new Lang.Class({
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let focus = global.stage.key_focus;
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let focus = global.stage.key_focus;
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let hadFocus = focus && this._isWithinGrabbedActor(focus);
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let hadFocus = focus && this._isWithinGrabbedActor(focus);
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let newFocus = hadFocus ? focus : params.actor;
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let newFocus = hadFocus : focus ? params.actor;
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if (this.isActorGrabbed(params.actor))
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if (this.isActorGrabbed(params.actor))
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return;
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return;
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@ -156,8 +156,6 @@ const GrabHelper = new Lang.Class({
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this._modalCount++;
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this._modalCount++;
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_navigateActor(newFocus, hadFocus);
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_navigateActor(newFocus, hadFocus);
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return;
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},
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},
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_fullGrab: function(hadFocus, modal, grabFocus) {
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_fullGrab: function(hadFocus, modal, grabFocus) {
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@ -232,15 +230,14 @@ const GrabHelper = new Lang.Class({
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// If we took away the last grab, ungrab ourselves.
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// If we took away the last grab, ungrab ourselves.
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if (this._grabStack.length == 0)
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if (this._grabStack.length == 0)
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this._fullUngrab(newFocus);
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this._fullUngrab();
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if (modal)
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if (modal)
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this._modalCount--;
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this._modalCount--;
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return;
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},
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},
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_fullUngrab: function(newFocus) {
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_fullUngrab: function() {
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global.stage.disconnect(this._capturedEventId);
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global.stage.disconnect(this._capturedEventId);
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this._capturedEventId = 0;
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this._capturedEventId = 0;
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global.stage.disconnect(this._eventId);
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global.stage.disconnect(this._eventId);
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