workspacesView: Don't change opacity during dnd

We used used to indicate to the user the ability to move to another workspace
during dnd by highligthing the adjacent workspaces on hover.

This was done by changing the workspace's opacity to 200 and set it to
255 for the highlighted adjacent ones.

This is now no longer needed as the design was completely changed since
then (overview relayout; we no longer represent workspaces in the way
we did before) and introduces a bug where we don't properly reset the
opacity after the drag action, so just remove that code.

https://bugzilla.gnome.org/show_bug.cgi?id=648983
This commit is contained in:
Adel Gadllah 2011-04-29 23:19:13 +02:00 committed by Owen W. Taylor
parent fc70446050
commit 783683a12c

View File

@ -201,12 +201,10 @@ WorkspacesView.prototype = {
Tweener.removeTweens(workspace.actor);
let opacity = (this._inDrag && w != active) ? 200 : 255;
let y = (w - active) * (this._height + this._spacing + this._workspaceRatioSpacing);
if (showAnimation) {
let params = { y: y,
opacity: opacity,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
};
@ -224,7 +222,6 @@ WorkspacesView.prototype = {
Tweener.addTween(workspace.actor, params);
} else {
workspace.actor.set_position(0, y);
workspace.actor.opacity = opacity;
if (w == 0)
this._updateVisibility();
}
@ -439,20 +436,14 @@ WorkspacesView.prototype = {
if (topWorkspace) {
if (topWorkspace.actor.contains(dragEvent.targetActor)) {
hoverWorkspace = topWorkspace;
topWorkspace.opacity = topWorkspace.actor.opacity = 255;
result = topWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
} else {
topWorkspace.opacity = topWorkspace.actor.opacity = 200;
}
}
if (bottomWorkspace) {
if (bottomWorkspace.actor.contains(dragEvent.targetActor)) {
hoverWorkspace = bottomWorkspace;
bottomWorkspace.opacity = bottomWorkspace.actor.opacity = 255;
result = bottomWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
} else {
bottomWorkspace.opacity = bottomWorkspace.actor.opacity = 200;
}
}