workspacesView: Don't change opacity during dnd
We used used to indicate to the user the ability to move to another workspace during dnd by highligthing the adjacent workspaces on hover. This was done by changing the workspace's opacity to 200 and set it to 255 for the highlighted adjacent ones. This is now no longer needed as the design was completely changed since then (overview relayout; we no longer represent workspaces in the way we did before) and introduces a bug where we don't properly reset the opacity after the drag action, so just remove that code. https://bugzilla.gnome.org/show_bug.cgi?id=648983
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@ -201,12 +201,10 @@ WorkspacesView.prototype = {
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Tweener.removeTweens(workspace.actor);
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let opacity = (this._inDrag && w != active) ? 200 : 255;
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let y = (w - active) * (this._height + this._spacing + this._workspaceRatioSpacing);
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if (showAnimation) {
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let params = { y: y,
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opacity: opacity,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad'
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};
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@ -224,7 +222,6 @@ WorkspacesView.prototype = {
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Tweener.addTween(workspace.actor, params);
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} else {
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workspace.actor.set_position(0, y);
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workspace.actor.opacity = opacity;
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if (w == 0)
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this._updateVisibility();
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}
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@ -439,20 +436,14 @@ WorkspacesView.prototype = {
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if (topWorkspace) {
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if (topWorkspace.actor.contains(dragEvent.targetActor)) {
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hoverWorkspace = topWorkspace;
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topWorkspace.opacity = topWorkspace.actor.opacity = 255;
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result = topWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
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} else {
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topWorkspace.opacity = topWorkspace.actor.opacity = 200;
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}
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}
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if (bottomWorkspace) {
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if (bottomWorkspace.actor.contains(dragEvent.targetActor)) {
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hoverWorkspace = bottomWorkspace;
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bottomWorkspace.opacity = bottomWorkspace.actor.opacity = 255;
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result = bottomWorkspace.handleDragOver(dragEvent.source, dragEvent.dragActor);
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} else {
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bottomWorkspace.opacity = bottomWorkspace.actor.opacity = 200;
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}
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}
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