cleanup: Use method syntax

Modern javascript has a short-hand for function properties, embrace
it for better readability and to prepare for an eventual port to
ES6 classes.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
This commit is contained in:
Florian Müllner
2017-10-31 01:03:21 +01:00
committed by Florian Müllner
parent cff0b81f32
commit 76f09b1e49
116 changed files with 3140 additions and 3140 deletions

View File

@ -9,19 +9,19 @@ const MessageTray = imports.ui.messageTray;
var WindowAttentionHandler = new Lang.Class({
Name: 'WindowAttentionHandler',
_init : function() {
_init() {
this._tracker = Shell.WindowTracker.get_default();
this._windowDemandsAttentionId = global.display.connect('window-demands-attention',
Lang.bind(this, this._onWindowDemandsAttention));
},
_getTitleAndBanner: function(app, window) {
_getTitleAndBanner(app, window) {
let title = app.get_name();
let banner = _("“%s” is ready").format(window.get_title());
return [title, banner]
},
_onWindowDemandsAttention : function(display, window) {
_onWindowDemandsAttention(display, window) {
// We don't want to show the notification when the window is already focused,
// because this is rather pointless.
// Some apps (like GIMP) do things like setting the urgency hint on the
@ -58,7 +58,7 @@ var Source = new Lang.Class({
Name: 'WindowAttentionSource',
Extends: MessageTray.Source,
_init: function(app, window) {
_init(app, window) {
this._window = window;
this._app = app;
@ -72,14 +72,14 @@ var Source = new Lang.Class({
this.connect('destroy', Lang.bind(this, this._onDestroy));
},
_onDestroy : function() {
_onDestroy() {
for(let i = 0; i < this.signalIDs.length; i++) {
this._window.disconnect(this.signalIDs[i]);
}
this.signalIDs = [];
},
_createPolicy: function() {
_createPolicy() {
if (this._app && this._app.get_app_info()) {
let id = this._app.get_id().replace(/\.desktop$/,'');
return new MessageTray.NotificationApplicationPolicy(id);
@ -88,11 +88,11 @@ var Source = new Lang.Class({
}
},
createIcon : function(size) {
createIcon(size) {
return this._app.create_icon_texture(size);
},
open: function() {
open() {
Main.activateWindow(this._window);
this.destroy();
}