cleanup: Use method syntax

Modern javascript has a short-hand for function properties, embrace
it for better readability and to prepare for an eventual port to
ES6 classes.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
This commit is contained in:
Florian Müllner
2017-10-31 01:03:21 +01:00
committed by Florian Müllner
parent cff0b81f32
commit 76f09b1e49
116 changed files with 3140 additions and 3140 deletions

View File

@ -35,7 +35,7 @@ var POPUP_ANIMATION_TIME = 0.15;
var BoxPointer = new Lang.Class({
Name: 'BoxPointer',
_init: function(arrowSide, binProperties) {
_init(arrowSide, binProperties) {
this._arrowSide = arrowSide;
this._userArrowSide = arrowSide;
this._arrowOrigin = 0;
@ -66,20 +66,20 @@ var BoxPointer = new Lang.Class({
return this._arrowSide;
},
_muteInput: function() {
_muteInput() {
if (this._capturedEventId == 0)
this._capturedEventId = this.actor.connect('captured-event',
function() { return Clutter.EVENT_STOP; });
},
_unmuteInput: function() {
_unmuteInput() {
if (this._capturedEventId != 0) {
this.actor.disconnect(this._capturedEventId);
this._capturedEventId = 0;
}
},
show: function(animate, onComplete) {
show(animate, onComplete) {
let themeNode = this.actor.get_theme_node();
let rise = themeNode.get_length('-arrow-rise');
let animationTime = (animate & PopupAnimation.FULL) ? POPUP_ANIMATION_TIME : 0;
@ -120,7 +120,7 @@ var BoxPointer = new Lang.Class({
time: animationTime });
},
hide: function(animate, onComplete) {
hide(animate, onComplete) {
if (!this.actor.visible)
return;
@ -167,7 +167,7 @@ var BoxPointer = new Lang.Class({
});
},
_adjustAllocationForArrow: function(isWidth, alloc) {
_adjustAllocationForArrow(isWidth, alloc) {
let themeNode = this.actor.get_theme_node();
let borderWidth = themeNode.get_length('-arrow-border-width');
alloc.min_size += borderWidth * 2;
@ -180,14 +180,14 @@ var BoxPointer = new Lang.Class({
}
},
_getPreferredWidth: function(actor, forHeight, alloc) {
_getPreferredWidth(actor, forHeight, alloc) {
let [minInternalSize, natInternalSize] = this.bin.get_preferred_width(forHeight);
alloc.min_size = minInternalSize;
alloc.natural_size = natInternalSize;
this._adjustAllocationForArrow(true, alloc);
},
_getPreferredHeight: function(actor, forWidth, alloc) {
_getPreferredHeight(actor, forWidth, alloc) {
let themeNode = this.actor.get_theme_node();
let borderWidth = themeNode.get_length('-arrow-border-width');
let [minSize, naturalSize] = this.bin.get_preferred_height(forWidth - 2 * borderWidth);
@ -196,7 +196,7 @@ var BoxPointer = new Lang.Class({
this._adjustAllocationForArrow(false, alloc);
},
_allocate: function(actor, box, flags) {
_allocate(actor, box, flags) {
let themeNode = this.actor.get_theme_node();
let borderWidth = themeNode.get_length('-arrow-border-width');
let rise = themeNode.get_length('-arrow-rise');
@ -236,7 +236,7 @@ var BoxPointer = new Lang.Class({
}
},
_drawBorder: function(area) {
_drawBorder(area) {
let themeNode = this.actor.get_theme_node();
if (this._arrowActor) {
@ -418,7 +418,7 @@ var BoxPointer = new Lang.Class({
cr.$dispose();
},
setPosition: function(sourceActor, alignment) {
setPosition(sourceActor, alignment) {
// We need to show it now to force an allocation,
// so that we can query the correct size.
this.actor.show();
@ -430,7 +430,7 @@ var BoxPointer = new Lang.Class({
this._updateFlip();
},
setSourceAlignment: function(alignment) {
setSourceAlignment(alignment) {
this._sourceAlignment = alignment;
if (!this._sourceActor)
@ -439,7 +439,7 @@ var BoxPointer = new Lang.Class({
this.setPosition(this._sourceActor, this._arrowAlignment);
},
_reposition: function() {
_reposition() {
let sourceActor = this._sourceActor;
let alignment = this._arrowAlignment;
@ -556,7 +556,7 @@ var BoxPointer = new Lang.Class({
// @origin: Coordinate specifying middle of the arrow, along
// the Y axis for St.Side.LEFT, St.Side.RIGHT from the top and X axis from
// the left for St.Side.TOP and St.Side.BOTTOM.
setArrowOrigin: function(origin) {
setArrowOrigin(origin) {
if (this._arrowOrigin != origin) {
this._arrowOrigin = origin;
this._border.queue_repaint();
@ -566,14 +566,14 @@ var BoxPointer = new Lang.Class({
// @actor: an actor relative to which the arrow is positioned.
// Differently from setPosition, this will not move the boxpointer itself,
// on the arrow
setArrowActor: function(actor) {
setArrowActor(actor) {
if (this._arrowActor != actor) {
this._arrowActor = actor;
this._border.queue_repaint();
}
},
_shiftActor : function() {
_shiftActor() {
// Since the position of the BoxPointer depends on the allocated size
// of the BoxPointer and the position of the source actor, trying
// to position the BoxPointer via the x/y properties will result in
@ -584,7 +584,7 @@ var BoxPointer = new Lang.Class({
-(this._yPosition + this._yOffset));
},
_calculateArrowSide: function(arrowSide) {
_calculateArrowSide(arrowSide) {
let sourceAllocation = Shell.util_get_transformed_allocation(this._sourceActor);
let [minWidth, minHeight, boxWidth, boxHeight] = this._container.get_preferred_size();
let monitorActor = this.sourceActor;
@ -618,7 +618,7 @@ var BoxPointer = new Lang.Class({
return arrowSide;
},
_updateFlip: function() {
_updateFlip() {
let arrowSide = this._calculateArrowSide(this._userArrowSide);
if (this._arrowSide != arrowSide) {
this._arrowSide = arrowSide;
@ -658,18 +658,18 @@ var BoxPointer = new Lang.Class({
return this.actor.opacity;
},
updateArrowSide: function(side) {
updateArrowSide(side) {
this._arrowSide = side;
this._border.queue_repaint();
this.emit('arrow-side-changed');
},
getPadding: function(side) {
getPadding(side) {
return this.bin.get_theme_node().get_padding(side);
},
getArrowHeight: function() {
getArrowHeight() {
return this.actor.get_theme_node().get_length('-arrow-rise');
}
});