loginDialog: move user list loading after actors are constructed

Right now we queue populating the user list in the middle of setting
up the dialog actors. Of course, the actual population happens some time
later after going back to the main loop.

It's more logical to structure the code so the the actors are
instantiated first in one block and then other things after that.

This commit moves the user list population enqueuing operation to the
bottom of the constuctor.

https://bugzilla.gnome.org/show_bug.cgi?id=721868
This commit is contained in:
Ray Strode 2014-01-10 09:27:46 -05:00
parent 2d2020a20d
commit 765d0228c0

View File

@ -454,18 +454,6 @@ const LoginDialog = new Lang.Class({
this.actor.add_child(this._logoBin);
this._updateLogo();
if (!this._userManager.is_loaded)
this._userManagerLoadedId = this._userManager.connect('notify::is-loaded',
Lang.bind(this, function() {
if (this._userManager.is_loaded) {
this._loadUserList();
this._userManager.disconnect(this._userManagerLoadedId);
this._userManagerLoadedId = 0;
}
}));
else
GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, this._loadUserList));
this._userList.connect('activate',
Lang.bind(this, function(userList, item) {
this._onUserListActivated(item);
@ -481,6 +469,18 @@ const LoginDialog = new Lang.Class({
this._sessionMenuButton.actor.show();
this._authPrompt.addActorToDefaultButtonWell(this._sessionMenuButton.actor);
if (!this._userManager.is_loaded)
this._userManagerLoadedId = this._userManager.connect('notify::is-loaded',
Lang.bind(this, function() {
if (this._userManager.is_loaded) {
this._loadUserList();
this._userManager.disconnect(this._userManagerLoadedId);
this._userManagerLoadedId = 0;
}
}));
else
GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, this._loadUserList));
},
_updateDisableUserList: function() {