keyboard: Use InputMethod underneath
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5914f225a2
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@ -100,7 +100,7 @@ var Key = new Lang.Class({
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_press: function(key) {
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_press: function(key) {
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if (key != this.key || this._extended_keys.length == 0) {
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if (key != this.key || this._extended_keys.length == 0) {
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this.emit('pressed', this._getKeyval(key));
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this.emit('pressed', this._getKeyval(key), key);
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} else if (key == this.key) {
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} else if (key == this.key) {
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this._pressTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT,
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this._pressTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT,
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KEY_LONG_PRESS_TIME,
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KEY_LONG_PRESS_TIME,
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@ -122,10 +122,10 @@ var Key = new Lang.Class({
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if (this._pressTimeoutId != 0) {
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if (this._pressTimeoutId != 0) {
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GLib.source_remove(this._pressTimeoutId);
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GLib.source_remove(this._pressTimeoutId);
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this._pressTimeoutId = 0;
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this._pressTimeoutId = 0;
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this.emit('pressed', this._getKeyval(key));
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this.emit('pressed', this._getKeyval(key), key);
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}
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}
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this.emit('released', this._getKeyval(key));
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this.emit('released', this._getKeyval(key), key);
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},
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},
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_makeKey: function (key) {
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_makeKey: function (key) {
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@ -402,6 +402,8 @@ var Keyboard = new Lang.Class({
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this._keyboardController.disconnect(this._keyboardNotifyId);
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this._keyboardController.disconnect(this._keyboardNotifyId);
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if (this._keyboardGroupsChangedId)
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if (this._keyboardGroupsChangedId)
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this._keyboardController.disconnect(this._keyboardGroupsChangedId);
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this._keyboardController.disconnect(this._keyboardGroupsChangedId);
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if (this._keyboardStateId)
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this._keyboardController.disconnect(this._keyboardStateId);
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if (this._focusNotifyId)
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if (this._focusNotifyId)
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global.stage.disconnect(this._focusNotifyId);
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global.stage.disconnect(this._focusNotifyId);
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this._keyboard = null;
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this._keyboard = null;
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@ -432,6 +434,7 @@ var Keyboard = new Lang.Class({
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this._keyboardNotifyId = this._keyboardController.connect('active-group', Lang.bind(this, this._onGroupChanged));
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this._keyboardNotifyId = this._keyboardController.connect('active-group', Lang.bind(this, this._onGroupChanged));
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this._keyboardGroupsChangedId = this._keyboardController.connect('groups-changed', Lang.bind(this, this._onKeyboardGroupsChanged));
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this._keyboardGroupsChangedId = this._keyboardController.connect('groups-changed', Lang.bind(this, this._onKeyboardGroupsChanged));
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this._keyboardStateId = this._keyboardController.connect('panel-state', Lang.bind(this, this._onKeyboardStateChanged));
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this._focusNotifyId = global.stage.connect('notify::key-focus', Lang.bind(this, this._onKeyFocusChanged));
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this._focusNotifyId = global.stage.connect('notify::key-focus', Lang.bind(this, this._onKeyFocusChanged));
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},
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},
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@ -527,15 +530,23 @@ var Keyboard = new Lang.Class({
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button.connect('hide-subkeys', Lang.bind(this, function() {
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button.connect('hide-subkeys', Lang.bind(this, function() {
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this._hideSubkeys();
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this._hideSubkeys();
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}));
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}));
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button.connect('pressed', Lang.bind(this, function(actor, keyval) {
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button.connect('pressed', Lang.bind(this, function(actor, keyval, str) {
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this._hideSubkeys();
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this._hideSubkeys();
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if (keyval != 0)
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if (!Main.inputMethod.currentFocus ||
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this._keyboardController.keyvalPress(keyval);
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!this._keyboardController.commitString(str, true)) {
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if (keyval != 0) {
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this._keyboardController.keyvalPress(keyval);
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button._keyvalPress = true;
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}
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}
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}));
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}));
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button.connect('released', Lang.bind(this, function(actor, keyval) {
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button.connect('released', Lang.bind(this, function(actor, keyval, str) {
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this._hideSubkeys();
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this._hideSubkeys();
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if (keyval != 0)
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if (keyval != 0) {
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this._keyboardController.keyvalRelease(keyval);
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if (button._keyvalPress)
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this._keyboardController.keyvalRelease(keyval);
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button._keyvalPress = false;
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}
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}));
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}));
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keyboardRow.add(button.container, { expand: true, x_fill: false, x_align: St.Align.END });
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keyboardRow.add(button.container, { expand: true, x_fill: false, x_align: St.Align.END });
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@ -695,6 +706,23 @@ var Keyboard = new Lang.Class({
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this._addKeys();
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this._addKeys();
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},
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},
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_onKeyboardStateChanged: function(controller, state) {
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let enabled;
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if (state == Clutter.InputPanelState.OFF)
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enabled = false;
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else if (state == Clutter.InputPanelState.ON)
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enabled = true;
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else if (state == Clutter.InputPanelState.TOGGLE)
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enabled = (this._keyboardVisible == false);
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else
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return;
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if (enabled)
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this.show(Main.layoutManager.focusIndex);
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else
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this.hide();
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},
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_setActiveLayer: function (activeLevel) {
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_setActiveLayer: function (activeLevel) {
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let activeGroupName = this._keyboardController.getCurrentGroup();
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let activeGroupName = this._keyboardController.getCurrentGroup();
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let layers = this._groups[activeGroupName];
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let layers = this._groups[activeGroupName];
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@ -847,6 +875,10 @@ var KeyboardController = new Lang.Class({
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this._sourcesModifiedId = this._inputSourceManager.connect ('sources-changed',
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this._sourcesModifiedId = this._inputSourceManager.connect ('sources-changed',
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Lang.bind(this, this._onSourcesModified));
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Lang.bind(this, this._onSourcesModified));
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this._currentSource = this._inputSourceManager.currentSource;
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this._currentSource = this._inputSourceManager.currentSource;
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Main.inputMethod.connect('notify::content-purpose', Lang.bind(this, this._onContentPurposeHintsChanged));
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Main.inputMethod.connect('notify::content-hints', Lang.bind(this, this._onContentPurposeHintsChanged));
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Main.inputMethod.connect('input-panel-state', Lang.bind(this, function(o, state) { this.emit('panel-state', state); }));
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},
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},
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_onSourcesModified: function () {
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_onSourcesModified: function () {
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@ -859,6 +891,13 @@ var KeyboardController = new Lang.Class({
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this.emit('active-group', source.id);
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this.emit('active-group', source.id);
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},
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},
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_onContentPurposeHintsChanged: function(method) {
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let hints = method.content_hints;
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let purpose = method.content_purpose;
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// XXX: hook numeric/emoji/etc special keyboards
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},
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getGroups: function () {
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getGroups: function () {
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let inputSources = this._inputSourceManager.inputSources;
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let inputSources = this._inputSourceManager.inputSources;
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let groups = []
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let groups = []
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@ -875,6 +914,17 @@ var KeyboardController = new Lang.Class({
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return this._currentSource.xkbId;
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return this._currentSource.xkbId;
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},
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},
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commitString: function(string, fromKey) {
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if (string == null)
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return false;
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/* Let ibus methods fall through keyval emission */
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if (fromKey && this._currentSource.type == InputSourceManager.INPUT_SOURCE_TYPE_IBUS)
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return false;
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Main.inputMethod.commit(string);
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return true;
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},
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keyvalPress: function(keyval) {
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keyvalPress: function(keyval) {
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this._virtualDevice.notify_keyval(Clutter.get_current_event_time(),
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this._virtualDevice.notify_keyval(Clutter.get_current_event_time(),
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keyval, Clutter.KeyState.PRESSED);
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keyval, Clutter.KeyState.PRESSED);
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