magnifier: Use actor scaling filters on content texture node
Reuse the same filter values of the attached actor, instead of hardcoding the defaults. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/454
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@ -66,10 +66,9 @@ var MouseSpriteContent = GObject.registerClass({
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return;
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return;
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let color = Clutter.Color.get_static(Clutter.StaticColor.WHITE);
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let color = Clutter.Color.get_static(Clutter.StaticColor.WHITE);
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let [minFilter, magFilter] = actor.get_content_scaling_filters();
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let textureNode = new Clutter.TextureNode(this._texture,
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let textureNode = new Clutter.TextureNode(this._texture,
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color,
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color, minFilter, magFilter);
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Clutter.ScalingFilter.NEAREST,
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Clutter.ScalingFilter.NEAREST);
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textureNode.set_name('MouseSpriteContent');
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textureNode.set_name('MouseSpriteContent');
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node.add_child(textureNode);
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node.add_child(textureNode);
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