add ability move window in SingleView
https://bugzilla.gnome.org/show_bug.cgi?id=607821
This commit is contained in:
@ -33,6 +33,9 @@ const WorkspacesViewType = {
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};
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const WORKSPACES_VIEW_KEY = 'overview/workspaces_view';
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const WORKSPACE_DRAGGING_SCALE = 0.85;
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const WORKSPACE_SHADOW_SCALE = (1 - WORKSPACE_DRAGGING_SCALE) / 2;
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function GenericWorkspacesView(width, height, x, y, animate) {
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this._init(width, height, x, y, animate);
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}
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@ -466,6 +469,33 @@ MosaicView.prototype = {
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}
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};
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function NewWorkspaceArea() {
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this._init();
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}
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NewWorkspaceArea.prototype = {
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_init: function() {
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let width = Math.ceil(global.screen_width * WORKSPACE_SHADOW_SCALE);
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this.actor = new Clutter.Group({ width: width,
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height: global.screen_height,
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x: global.screen_width });
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this._child1 = new St.Bin({ style_class: 'new-workspace-area',
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width: width,
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height: global.screen_height });
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this._child2 = new St.Bin({ style_class: 'new-workspace-area-internal',
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width: width,
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height: global.screen_height,
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reactive: true });
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this.actor.add_actor(this._child1);
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this.actor.add_actor(this._child2);
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},
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setStyle: function(isHover) {
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this._child1.set_style_pseudo_class(isHover ? 'hover' : null);
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}
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};
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function SingleView(width, height, x, y, animate) {
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this._init(width, height, x, y, animate);
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}
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@ -474,8 +504,22 @@ SingleView.prototype = {
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__proto__: GenericWorkspacesView.prototype,
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_init: function(width, height, x, y, animate) {
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this._newWorkspaceArea = new NewWorkspaceArea();
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this._leftShadow = new St.Bin({ style_class: 'left-workspaces-shadow',
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width: Math.ceil(global.screen_width * WORKSPACE_SHADOW_SCALE),
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height: global.screen_height,
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x: global.screen_width })
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this._rightShadow = new St.Bin({ style_class: 'right-workspaces-shadow',
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width: Math.ceil(global.screen_width * WORKSPACE_SHADOW_SCALE),
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height: global.screen_height,
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x: global.screen_width })
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GenericWorkspacesView.prototype._init.call(this, width, height, x, y, animate);
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this._actor.add_actor(this._newWorkspaceArea.actor);
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this._actor.add_actor(this._leftShadow);
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this._actor.add_actor(this._rightShadow);
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this.actor.style_class = "workspaces single";
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this._actor.set_clip(x, y, width, height);
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this._addButton = null;
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@ -486,76 +530,156 @@ SingleView.prototype = {
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this._lostWorkspaces = [];
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this._scrolling = false;
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this._animatingScroll = false;
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let primary = global.get_primary_monitor();
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this._dropGroup = new Clutter.Group({ x: 0, y: 0,
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width: primary.width,
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height: primary.height });
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this._dropGroup._delegate = this;
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global.stage.add_actor(this._dropGroup);
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this._dropGroup.lower_bottom();
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this._timeoutId = 0;
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},
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_positionWorkspaces: function() {
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let scale = this._width / global.screen_width;
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let scale;
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if (this._inDrag)
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scale = this._width * WORKSPACE_DRAGGING_SCALE / global.screen_width;
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else
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scale = this._width / global.screen_width;
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let active = global.screen.get_active_workspace_index();
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let _width = this._workspaces[0].actor.width * scale;
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for (let w = 0; w < this._workspaces.length; w++) {
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let workspace = this._workspaces[w];
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if (this._inDrag)
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workspace.opacity = 200;
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else
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workspace.opacity = 255;
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if (active == w)
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workspace.opacity = 255;
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workspace.gridRow = 0;
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workspace.gridCol = 0;
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workspace.scale = scale;
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let _width = workspace.actor.width * scale;
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workspace.gridX = this._x + (w - active) * (_width + this._spacing);
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workspace.gridY = this._y;
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workspace.gridX = this._x + (this._width - _width) / 2 + (w - active) * (_width + this._spacing);
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workspace.gridY = this._y + (this._height - workspace.actor.height * scale) / 2;
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workspace.setSelected(false);
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}
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},
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_updateWorkspaceActors: function() {
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for (let w = 0; w < this._workspaces.length; w++) {
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let workspace = this._workspaces[w];
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this._newWorkspaceArea.scale = scale;
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this._newWorkspaceArea.gridX = this._x + (this._width - _width) / 2 + (this._workspaces.length - active) * (_width + this._spacing);
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this._newWorkspaceArea.gridY = this._y + (this._height - this._newWorkspaceArea.actor.height * scale) / 2;
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workspace.actor.set_scale(workspace.scale, workspace.scale);
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workspace.actor.set_position(workspace.gridX, workspace.gridY);
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workspace.positionWindows(0);
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}
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this._leftShadow.scale = scale;
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this._leftShadow.gridX = this._x + (this._width - _width) / 2 - (this._leftShadow.width * scale + this._spacing);
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this._leftShadow.gridY = this._y + (this._height - this._leftShadow.height * scale) / 2;
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this._rightShadow.scale = scale;
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this._rightShadow.gridX = this._x + (this._width - _width) / 2 + (_width + this._spacing);
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this._rightShadow.gridY = this._y + (this._height - this._rightShadow.height * scale) / 2;
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},
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_scrollToActive: function(showAnimation) {
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let active = global.screen.get_active_workspace_index();
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this._scrollWorkspacesToIndex(active, showAnimation);
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this._updateWorkspaceActors(showAnimation);
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this._scrollScrollBarToIndex(active, showAnimation);
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},
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_scrollWorkspacesToIndex: function(index, showAnimation) {
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_updateWorkspaceActors: function(showAnimation) {
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let active = global.screen.get_active_workspace_index();
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let targetWorkspaceNewX = this._x;
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let targetWorkspaceCurrentX = this._workspaces[index].gridX;
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let dx = targetWorkspaceNewX - targetWorkspaceCurrentX;
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this._positionWorkspaces();
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let dx = this._workspaces[0].gridX - this._workspaces[0].actor.x;
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for (let w = 0; w < this._workspaces.length; w++) {
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let workspace = this._workspaces[w];
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workspace.gridX += dx;
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workspace.actor.show();
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workspace._hideAllOverlays();
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workspace.hideWindowsOverlays();
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let visible = (w == active);
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let i = w;
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if (showAnimation) {
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Tweener.addTween(workspace.actor,
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{ x: workspace.gridX,
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y: workspace.gridY,
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scale_x: workspace.scale,
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scale_y: workspace.scale,
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time: WORKSPACE_SWITCH_TIME,
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opacity: workspace.opacity,
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transition: 'easeOutQuad',
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onCompleteScope: this,
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onComplete: function() {
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if (visible)
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workspace._fadeInAllOverlays();
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else
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workspace.actor.hide();
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if (i == active) {
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if (!this._inDrag)
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workspace.showWindowsOverlays();
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} else
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workspace.actor.visible = Math.abs(i - active) <= 1;
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}});
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} else {
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workspace.actor.x = workspace.gridX;
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if (visible)
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workspace._fadeInAllOverlays();
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else
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workspace.actor.hide();
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workspace.actor.set_scale(workspace.scale, workspace.scale);
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workspace.actor.set_position(workspace.gridX, workspace.gridY);
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workspace.actor.opacity = workspace.opacity;
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if (i == active) {
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if (!this._inDrag)
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workspace.showWindowsOverlays();
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} else
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workspace.actor.visible = Math.abs(i - active) <= 1;
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}
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workspace.positionWindows(0);
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}
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if (active)
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this._leftShadow.show();
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else
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this._leftShadow.hide();
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if (active == this._workspaces.length - 1)
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this._rightShadow.hide();
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else
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this._rightShadow.show();
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this._leftShadow.raise_top();
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this._rightShadow.raise_top();
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if (showAnimation) {
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Tweener.addTween(this._newWorkspaceArea.actor,
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{ x: this._newWorkspaceArea.gridX,
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y: this._newWorkspaceArea.gridY,
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scale_x: this._newWorkspaceArea.scale,
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scale_y: this._newWorkspaceArea.scale,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad'
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});
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this._leftShadow.x = this._leftShadow.gridX;
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Tweener.addTween(this._leftShadow,
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{ y: this._leftShadow.gridY,
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scale_x: this._leftShadow.scale,
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scale_y: this._leftShadow.scale,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad'
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});
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this._rightShadow.x = this._rightShadow.gridX;
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Tweener.addTween(this._rightShadow,
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{ y: this._rightShadow.gridY,
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scale_x: this._rightShadow.scale,
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scale_y: this._rightShadow.scale,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad'
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});
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} else {
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this._newWorkspaceArea.actor.set_scale(this._newWorkspaceArea.scale, this._newWorkspaceArea.scale);
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this._newWorkspaceArea.actor.set_position(this._newWorkspaceArea.gridX, this._newWorkspaceArea.gridY);
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this._leftShadow.set_scale(this._leftShadow.scale, this._leftShadow.scale);
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this._leftShadow.set_position(this._leftShadow.gridX, this._leftShadow.gridY);
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this._rightShadow.set_scale(this._rightShadow.scale, this._rightShadow.scale);
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this._rightShadow.set_position(this._rightShadow.gridX, this._rightShadow.gridY);
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}
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for (let l = 0; l < this._lostWorkspaces.length; l++) {
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@ -667,9 +791,121 @@ SingleView.prototype = {
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this._scrollToActive(true);
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},
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_onDestroy: function() {
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GenericWorkspacesView.prototype._onDestroy.call(this);
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this._dropGroup.destroy();
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if (this._timeoutId) {
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Mainloop.source_remove(this._timeoutId);
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this._timeoutId = 0;
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}
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},
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acceptDrop: function(source, dropActor, x, y, time) {
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for (let i = 0; i < this._workspaces.length; i++) {
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let [dx, dy] = this._workspaces[i].actor.get_transformed_position();
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let [dw, dh] = this._workspaces[i].actor.get_transformed_size();
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if (x > dx && x < dx + dw && y > dy && y < dy + dh)
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return this._workspaces[i].acceptDrop(source, dropActor, x, y, time);
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}
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let [dx, dy] = this._newWorkspaceArea.actor.get_transformed_position();
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let [dw, dh] = this._newWorkspaceArea.actor.get_transformed_size();
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if (x > dx && x < dx + dw && y > dy && y < dy + dh)
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return this._acceptNewWorkspaceDrop(source, dropActor, x, y, time);
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return false;
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},
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_onWindowDragBegin: function(w, actor) {
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if (!this._scroll || this._scroll.adjustment.value - Math.round(this._scroll.adjustment.value) != 0)
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return;
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this._inDrag = true;
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this._updateWorkspaceActors(true);
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this._dropGroup.raise_top();
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},
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handleDragOver: function(self, actor, x, y) {
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let onPanel = false;
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let activeWorkspaceIndex = global.screen.get_active_workspace_index();
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if (x == 0 && activeWorkspaceIndex > 0 && this._dragOverLastX !== 0) {
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this._workspaces[activeWorkspaceIndex - 1]._metaWorkspace.activate(global.get_current_time());
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this._workspaces[activeWorkspaceIndex - 1].setReservedSlot(actor._delegate);
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this._dragOverLastX = 0;
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return;
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}
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if (x == global.screen_width - 1 && this._workspaces[activeWorkspaceIndex + 1] &&
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this._dragOverLastX != global.screen_width - 1) {
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this._workspaces[activeWorkspaceIndex + 1]._metaWorkspace.activate(global.get_current_time());
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this._workspaces[activeWorkspaceIndex + 1].setReservedSlot(actor._delegate);
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this._dragOverLastX = global.screen_width - 1;
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return;
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}
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this._dragOverLastX = x;
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let [dx, dy] = this._newWorkspaceArea.actor.get_transformed_position();
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let [dw, dh] = this._newWorkspaceArea.actor.get_transformed_size();
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this._newWorkspaceArea.setStyle(x > dx && x < dx + dw && y > dy && y < dy + dh);
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[dx, dy] = this._leftShadow.get_transformed_position();
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[dw, dh] = this._leftShadow.get_transformed_size();
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if (this._workspaces[activeWorkspaceIndex - 1]) {
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if (x > dx && x < dx + dw && y > dy && y < dy + dh) {
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onPanel = -1;
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this._workspaces[activeWorkspaceIndex - 1].actor.opacity = 255;
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} else
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this._workspaces[activeWorkspaceIndex - 1].actor.opacity = 200;
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}
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[dx, dy] = this._rightShadow.get_transformed_position();
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[dw, dh] = this._rightShadow.get_transformed_size();
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if (this._workspaces[activeWorkspaceIndex + 1]) {
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if (x > dx && x < dx + dw && y > dy && y < dy + dh) {
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onPanel = 1;
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this._workspaces[activeWorkspaceIndex + 1].actor.opacity = 255;
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} else
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this._workspaces[activeWorkspaceIndex + 1].actor.opacity = 200;
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}
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if (onPanel) {
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if (!this._timeoutId)
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this._timeoutId = Mainloop.timeout_add_seconds (1, Lang.bind(this, function() {
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let i = global.screen.get_active_workspace_index();
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if (this._workspaces[i + onPanel]) {
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this._workspaces[i + onPanel]._metaWorkspace.activate(global.get_current_time());
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this._workspaces[i + onPanel].setReservedSlot(actor._delegate);
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}
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return true;
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}));
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} else {
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if (this._timeoutId) {
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Mainloop.source_remove(this._timeoutId);
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this._timeoutId = 0;
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}
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}
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},
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_onWindowDragEnd: function(w, actor) {
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if (this._timeoutId) {
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Mainloop.source_remove(this._timeoutId);
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this._timeoutId = 0;
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}
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this._dropGroup.lower_bottom();
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actor.opacity = 255;
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this._inDrag = false;
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this._updateWorkspaceActors(true);
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for (let i = 0; i < this._workspaces.length; i++)
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this._workspaces[i].setReservedSlot(null);
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},
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_addWorkspaceActor: function(workspaceNum) {
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let workspace = new Workspace.Workspace(workspaceNum, this._actor);
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workspace.connect('window-drag-begin', Lang.bind(this, this._onWindowDragBegin));
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workspace.connect('window-drag-end', Lang.bind(this, this._onWindowDragEnd));
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this._actor.add_actor(workspace.actor);
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this._workspaces[workspaceNum] = workspace;
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},
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@ -719,10 +955,7 @@ SingleView.prototype = {
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for (let i = 0; i < this._workspaces.length; i++) {
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this._workspaces[i]._hideAllOverlays();
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if (Math.abs(i - adj.value) <= 1)
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this._workspaces[i].actor.show();
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else
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this._workspaces[i].actor.hide();
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this._workspaces[i].actor.visible = Math.abs(i - adj.value) <= 1;
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this._workspaces[i].actor.x += dx;
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}
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